| June 8, 2026 | Routine source loop | Rechecked Steam appnews, official Unknown Worlds news, the June 4 Swimming Forward dev vlog, the Early Access roadmap page, and the tracked competitor sitemaps for subnautica2wiki.cc and sn2wiki.com. No official Hotfix 4 was found. Hotfix 3 remains the latest patch baseline, and the June 4 Swimming Forward dev vlog remains the latest official EA1.1 roadmap-cadence signal. | No new patch article or gameplay fact changed in this pass. Competitor sitemap baselines stayed flat at 89 URLs for subnautica2wiki.cc and 28 URLs for sn2wiki.com, so no new thin entity page was opened from external-site movement. The item index visual pass was kept as a presentation update, with uncertain item renders hidden instead of promoted as exact images. | |
| June 7, 2026 | Search data pass | Reviewed the June 7 Google Search Console exports, GA overview, and Bing Webmaster Tools keyword / performance CSVs. Google showed weak recent visibility during the May 2026 core-update rollout window and a clearer 3-month CTR problem on split-screen, cross-platform, multiplayer, store refund, FAQ, and first-hotfix searches. Bing performed better overall, with strong update / patch-note CTR but low-click opportunities around Conduit Crystal, mods, release date, crossplay, and the broad wiki query. | Tightened snippet-facing titles, descriptions, quick answers, schema, and sitemap lastmod for split-screen, cross-platform, multiplayer, refund policy, FAQ, first hotfix, Conduit Crystal, mods, and release-date pages. The changes target proven impressions without changing gameplay facts or copying competitor database pages. | |
| June 7, 2026 | Routine source loop | Rechecked official Unknown Worlds news, Steam news/search visibility, Steam store review summary, public Hotfix 4 claims, current Known Issues buckets, and the active first-hour media workflow. No official Hotfix 4 was found. Hotfix 3 remains the latest patch baseline, and the June 4 Swimming Forward dev vlog remains the latest official EA1.1 roadmap-cadence signal. | Updated the Steam reception checkpoint to the June 7 review API: Very Positive with 102,901 positive / 9,945 negative / 112,846 total all-language reviews, plus 64,310 positive / 4,627 negative / 68,937 total English-language reviews. Refreshed the review news article, launch report, shared update tracker, community pulse, site freshness, launch-troubleshooting wording, and PC / AMD crash-watch routing without promoting any community bug lead into a confirmed gameplay fact. | |
| June 6, 2026 | SEO source pass | Rechecked official Unknown Worlds Swimming Forward dev vlog, Steam review APIs, Steam appdetails, public mod-listing signals, and the required competitor sitemaps for subnautica2wiki.cc and sn2wiki.com. Hotfix 3 remains the latest official patch; the June 4 dev vlog is the latest official roadmap-cadence signal for EA1.1. | Added a dedicated EA1.1 dev-vlog news page for "next update", "EA1.1", and "Swimming Forward" searches; refreshed Steam reception to the June 6 API checkpoint; updated Mods from launch-week caution to current early-listing guidance; and kept competitor sitemap findings as radar only. No new item, creature, biome, biomod, recipe, or coordinate fact was promoted from external sites. | |
| June 5, 2026 | Routine source loop | Rechecked Steam appnews, Steam review APIs, Steam appdetails, local search-export availability, and the required competitor sitemaps for subnautica2wiki.cc and sn2wiki.com. Steam appnews now has a new official Community Announcement from June 4: "Dev Vlog - Swimming Forward." It is a roadmap cadence update, not a new patch note. | Unknown Worlds says the team is moving from frequent rapid hotfixes toward the EA1.1 update over the next few weeks. Hotfix 3 remains the latest official patch baseline. Steam reviews still read Very Positive: all-language sample 101,179 positive / 9,763 negative / 110,942 total, roughly 91.20% positive; English-language sample 63,255 positive / 4,545 negative / 67,800 total, roughly 93.30% positive. Competitor sitemap baselines stayed flat at 89 URLs for subnautica2wiki.cc and 28 URLs for sn2wiki.com, so no new entity page was opened from today's source check. | |
| June 3, 2026 | Routine source loop | Rechecked Steam appnews, Steam review APIs, item/entity strategy, and the required competitor sitemaps for subnautica2wiki.cc and sn2wiki.com. No newer official Community Announcement appeared after Early Access Hotfix 3; the later Steam feed items were external media or SteamDB coverage, not a new gameplay patch. | Steam reviews still read Very Positive: all-language sample 99,582 positive / 9,577 negative / 109,159 total, roughly 91.23% positive; English-language sample 62,189 positive / 4,438 negative / 66,627 total, roughly 93.34% positive. Competitor sitemap counts stayed flat at 89 and 28 URLs, so no new item or creature standalone page was opened from today's source check. | |
| June 2, 2026 | Official hotfix pass | Ran the full playbook loop across Steam appnews, Unknown Worlds official update trail, Steam review APIs, local Downloads exports, and the two required competitor sitemaps. Steam appnews now lists "Subnautica 2 Early Access Hotfix 3" published June 1, 2026 at 20:10 UTC. The patch upgrades DLSS to 4.5, fixes DLSS / Frame Generation issues, reduces Interior Wall costs, adjusts Hammerhead, Nibbler, and Marrowbreach behavior, and fixes multiplayer rejoin, Strike Armor, Tadpole Haul Chassis goggles, and rare startup-crash issues. | News, Updates, Known Issues, Performance, Multiplayer, Cross-Platform, Launch Troubleshooting, Vehicles, Tadpole, Base Parts, Creature Database, Creatures, Hammerhead, Nibblershark, Marrowbreach, Community Reports, Launch Day Report, shared source links, and footer freshness now treat Hotfix 3 as the latest official patch. Exact spawn behavior, recipe costs, damage values, and route advice remain current-build recheck items. | |
| June 2, 2026 | Competitor and demand pass | Required competitor check completed for subnautica2wiki.cc and sn2wiki.com. subnautica2wiki.cc still exposes 89 sitemap URLs with category and entity entries such as creatures, items, flora, base-parts, databank, map, vehicles, biomods, Silver, Troilite, and Tadpole. sn2wiki.com still exposes 28 sitemap URLs split across English and Chinese hubs for item, building, creature, genome, blueprint, PDA, vehicle, crafting-planner, interactive-map, and a few guides. | No competitor sitemap expansion forced a new thin page. The useful SEO response is to refresh existing high-value entity and patch pages around Hotfix 3 while preserving source labels and avoiding copied entity dumps. | |
| June 2, 2026 | Reception checkpoint | Steam review APIs remain strong after the Hotfix 3 check: all-language sample reads Very Positive at 98,406 positive / 9,475 negative / 107,881 total reviews, while the English-language sample reads Very Positive at 61,423 positive / 4,369 negative / 65,792 total reviews. | The game remains hot enough to justify continued wiki/entity SEO work. The demand has shifted from launch facts toward patch notes, performance, co-op state bugs, creature behavior, base costs, vehicles, items, and route-backed wiki pages. | |
| June 1, 2026 | Creature source pass | Ran the playbook loop across official patch status, search-export availability, item/entity strategy, and tracked competitor positioning. At that check time, the official feed had not yet surfaced a post-Hotfix 2 gameplay patch, and no new item or creature source support cleared the standalone-page threshold. The June 2 pass above supersedes this patch-status note with Hotfix 3. | Creature hub wording now explains source-status labels directly: official media, name official, route in recheck, pending in-game media, and route lead. The page also separates fauna / leviathan encounters from plant-like lifeforms, harvestables, hazard flora, and database-style rows that belong in Flora or Lifeforms until scanner results or official media exists. | |
| May 31, 2026 | Routine source loop | Ran the playbook loop across Steam appnews, Steam reviews, local search exports, and the tracked competitor sitemaps. At that check time, Hotfix 2 was the current official gameplay patch. The May 31 Steam review API check read Very Positive: 95,902 positive / 9,235 negative / 105,137 total in the all-language sample, while the English-language sample read 59,843 positive / 4,258 negative / 64,101 total, roughly 93.36% positive. Steam news feed also surfaced May 29 PC Gamer creature-preference coverage. | Launch Day Report, the Steam review news article, news metadata, shared update tracker, and Community Pulse now use the May 31 review checkpoint and creature-discussion signal. No new item or creature standalone page was opened: competitor sitemaps stayed flat, and the May 29 creature media item is demand support only, not confirmation of new fauna. | |
| May 30, 2026 | Community bug watch | Rechecked current public bug signals. At that check time, Hotfix 2 was still the active official gameplay patch, so no new patch article was opened. The useful bug leads were smaller: AMD / RX 7600-style driver timeout or hard power-off reports, Tadpole base-teleport / dock-load wording after Hotfix 2, and a single Hot Caves no-collision / out-of-bounds lead. | Known Issues and Community Reports now keep these symptoms in cautious watch buckets instead of treating them as confirmed separate bugs. The PC crash row now asks for driver, thermals, power, overlay, and crash-log context; the Tadpole rows now include base/dock/load wording; and Hot Caves collision remains a pattern-needed community lead. | |
| May 29, 2026 | Routine source loop | Rechecked the Steam news feed, official update trail, local Downloads exports, and current community/news radar. At that check time, Hotfix 2 remained the active official gameplay patch. The Steam news feed did add May 28 external media coverage about Krafton, Unknown Worlds, and a reported Subnautica 2 bonus-deal dispute, so this pass records it as business context rather than gameplay guidance. | Community Pulse now includes a cautious business-context card. Known Issues, Launch Day Report, and gameplay pages were not rewritten because the new item does not change patch status, routes, recipes, bugs, co-op behavior, or Early Access systems. No May 29 GSC/Bing export was present in Downloads, and Steam review/appdetails APIs were unstable during this pass, so review counts were intentionally left at the last verified checkpoint. | |
| May 27, 2026 | Routine source loop | Ran the playbook loop across Steam appnews, Steam reviews, Steam appdetails, Unknown Worlds news, SteamDB patchnotes fallback, Reddit / WebSearch fallback, local search exports, and the tracked external sitemaps. No newer official patch appeared after Early Access Hotfix 2. The May 27 Steam review API check still reads Very Positive: 90,670 positive / 8,699 negative / 99,369 total in the all-language sample, while the English-language sample remains 56,405 positive / 3,979 negative / 60,384 total, roughly 93.41% positive. | Launch Day Report, the Steam review news article, news metadata, shared update trackers, and footer freshness now use the May 27 review checkpoint. The latest local search exports are still the May 26 GSC/Bing files; no 5/27 export was present. External sitemaps stayed flat: sn2wiki.com (28 URLs, May 21 lastmod), subnautica2wiki.cc (89 URLs, May 19 lastmod), subnautica2.gg (665 URLs, May 20 lastmod), and subnautica2-wiki.com (1227 URLs, May 19 lastmod). Tadpole community reports remain covered by the existing vehicle-state watch row, so no duplicate Known Issues card was added. | |
| May 26, 2026 | Editorial clarity pass | Reworked repeated verification-style wording across high-traffic hubs and entity pages. The pass replaced generic template labels with clearer route, source, and player-decision language; tightened original-art captions; and added stronger site-maintainer and publishing-method details on the About and Editorial Policy pages. | Readers now see fewer generic status badges and more practical page-specific guidance, especially on item, resource, creature, gallery, and policy pages. URLs, canonical tags, H1s, and factual claims were preserved. | |
| May 26, 2026 | Routine source loop | Ran the playbook loop across Steam appnews, Steam reviews, Steam appdetails, Unknown Worlds news, SteamDB patchnotes (Cloudflare-managed, served via WebFetch fallback), Reddit / WebSearch fallback, Downloads exports, and the four tracked external sites. No newer official patch appeared after Early Access Hotfix 2; the May 26 morning Steam review API sample reads 55,136 positive / 3,889 negative / 59,025 total sampled reviews, roughly 93.41% positive — still Very Positive, with stable percentage and rising volume vs the May 25 evening checkpoint. | Launch Day Report, the Steam review news article, news metadata, and shared update trackers now used the newer May 26 morning review checkpoint. Steam appdetails stayed stable, no fresh GSC/Bing export was present during that source loop, and no new repeated bug pattern was strong enough to add a Known Issues row. External-site sitemaps for sn2wiki.com (28 URLs, May 21 lastmod), subnautica2wiki.cc (89 URLs, May 19 lastmod), subnautica2.gg (665 URLs, May 20 lastmod), and subnautica2-wiki.com/en (4961 URLs across 11 languages, May 19 lastmod) all stayed flat in this pass. | |
| May 25, 2026 | SEO depth pass | Layered ItemList JSON-LD onto six high-intent hub pages (Creatures, Resources, Tools, Modules, Recipes, Lifeforms, Flora, Base Parts), added a site-wide SearchAction (Sitelinks Search Box) to the WebSite schema in Base.astro, and made /search/ pre-fill from ?q= so the SearchAction urlTemplate works end-to-end. Also tightened five hub titles with keyword tails (/wiki/, /wiki/biomes/, /guides/, /wiki/crafting/, /faq/). | Subnautica 2 hub pages should now return clearer ItemList / FAQPage / CollectionPage signals for Google so list-style queries (creatures, resources, recipes, base parts) can render richer SERP results. No URL, canonical, H1, or page content changed. | |
| May 25, 2026 | Routine source loop | Ran the playbook loop across Steam appnews, Steam reviews, Steam appdetails, Unknown Worlds news, Reddit / WebSearch fallback, Downloads exports, and other community/database-style sites. No newer official patch appeared after Early Access Hotfix 2; the May 25 evening Steam review API sample reads 54,073 positive / 3,805 negative / 57,878 total sampled reviews, roughly 93.43% positive — still Very Positive, with stable percentage and rising volume. | Launch Day Report, the Steam review news article, news metadata, and shared update trackers now use the newer May 25 evening review checkpoint. Steam appdetails stayed stable, no fresh GSC/Bing export was present, and no new repeated bug pattern was strong enough to add a Known Issues row. External-site sitemaps for sn2wiki.com (28 URLs, May 21 lastmod) and subnautica2wiki.cc (89 URLs, May 19 lastmod) stayed flat in this pass, and subnautica2-wiki.com/en no longer exposes the earlier local-origin canonical / hreflang / Open Graph leak. | |
| May 24, 2026 | Routine source loop | Ran the playbook loop across Steam appnews, Steam reviews, Steam appdetails, Unknown Worlds news, Steam discussion/search fallbacks, Downloads exports, and other community/database-style sites. No newer official patch appeared after Early Access Hotfix 2; the May 24 Steam review API sample still shows Very Positive at 52,187 positive / 3,669 negative / 55,856 total sampled reviews, roughly 93.43% positive. | Launch Day Report, the Steam review news article, news metadata, and shared update trackers now use the newer May 24 review checkpoint and corrected sample wording. Steam appdetails stayed stable, no fresh GSC/Bing export was present, and no new repeated bug pattern was strong enough to add a Known Issues row. | |
| May 23, 2026 | Official hotfix pass | Ran the playbook loop again after the May 22 Steam appnews entry for "Subnautica 2 Early Access Hotfix 2." The official patch adds more Silver areas in the early-game region, more Troilite areas in the late-game region, reduces Hammerhead attraction to Tadpole lights, fixes Tadpole teleporting and infinite-oxygen edge cases, fixes multiplayer disconnect and late-game-region crashes, improves Epic-setting performance, and updates telemetry, Terms, and Privacy messaging. | Updates, Known Issues, the Hotfix 2 news page, Roadmap, Launch Day Report, shared official source links, and community pulse entries made Hotfix 2 the then-current patch baseline. Resource, vehicle, creature, performance, and policy-related pages were marked for recheck against that build before publishing exact values or final workarounds. | |
| May 23, 2026 | Crawl and external-site review | Reviewed the May 23 failing-URL export. All 8 listed URLs return HTTP 200 on the live site, are allowed by robots.txt, and are present in the live sitemap. Also checked other community and database-style sites: sn2wiki.com added focused item/building/creature/genome/blueprint/vehicle/crafting-planner/interactive-map routes, subnautica2wiki.cc continues to expose category and entity pages, subnautica2-wiki.com now has corrected public canonical / hreflang URLs and large multilingual database counts, and subnautica2.gg continues to lean hard into map, blueprints, items, biomods, and farming tools. | No crawl-blocking fix was needed for the failing URLs. The useful response is stronger freshness, source notes, internal links, and current-hotfix notes on the affected pages, while keeping external pages as topic radar only and not copying their coordinates, counts, icons, boilerplate descriptions, recipes, or table structure. | |
| May 22, 2026 | Launch demand checkpoint | Ran the official source loop again with raw Steam API output. No newer official patch appeared after the May 20 community letter and May 19 Hotfix 1, but the Steam news feed now carries public media coverage reporting 4M+ copies sold in less than a week. Steam review API sentiment still shows Very Positive at 46,559 positive / 3,291 negative / 49,850 total sampled reviews, roughly 93.4% positive. | Launch Day Report, sales news, Steam review news, Community Hub, official resource links, and roadmap/update source routes now reflect the May 22 demand and sentiment checkpoint. This does not change gameplay facts; it changes freshness, source routing, and community-priority framing. | |
| May 22, 2026 | Entity radar pass | Ran the post-launch playbook again across Steam appnews, Steam reviews, Steam appdetails, Unknown Worlds news, Reddit fallback, SteamDB fallback, and external entity surfaces. No newer official patch appeared after the May 20 community letter and May 19 Hotfix 1, but Steam appnews external-guide feed and other database-style sites both pushed granular entity intent around Conduit Crystal, Atacamite, Axum Bacterial Culture, Power Plant / Observatory, Angel Comb, base stations, Tadpole chassis, biomods, and creature scan targets. | Items and Resources now track Conduit Crystal, Atacamite, Axum Bacterial Culture, Copper, Quartz, and Sulfur as source-labeled or current-build check entries. Base Parts, Flora, Vehicles, Biomods, and Creatures now expose watchlists for the small entity terms external database pages are targeting, without copying their recipes, coordinates, images, boilerplate descriptions, or field order. | |
| May 22, 2026 | Search performance retention | Reviewed the May 22 Google Search Console export covering May 13-19. Whole-site performance did not show a clear deterioration signal, so the pass stayed targeted: keep strong landing pages stable, leave the homepage structure alone, and tune only the pages where impressions were high but CTR or broad-query coverage lagged. | Wiki hub copy now answers the broad "Subnautica 2 wiki" intent directly. Updates now surfaces Hotfix 1 faster. Cross-platform and multiplayer now explain post-hotfix version mismatch before sending players into network troubleshooting. Strong pages such as save files, base refunds, controls, console commands, resources, and creature hubs were intentionally left alone. | |
| May 21, 2026 | Community bug watch | A deeper community bug pass found no newer official patch after the community letter and Hotfix 1, but did surface fresh player reports worth tracking: Steam/Xbox version mismatch after Hotfix 1, Tadpole mount/chassis state breaking after death or co-op reload, Alien Ruins / Tadpole chassis desync with severe FPS drops, post-hotfix launch or save-load freezing, GeForce NOW session errors, local .bak save recovery discussions, and confusion around whether hostile creatures are meant to be killed. | Known Issues now lists these as community-watch, rollout-mismatch, pattern-needed, or not-a-bug rows instead of official confirmed fixes. The practical update is better triage language: collect host/client platform, game version, biome, Tadpole chassis state, save/load timing, and whether the report happens after Hotfix 1 before recommending a workaround. | |
| May 21, 2026 | Routine source loop | Ran the post-launch playbook loop across Steam appnews, Steam reviews, Steam appdetails, Unknown Worlds news, Reddit API fallback, and external database surfaces. No newer official patch was found after "A Letter to the Community from the Subnautica 2 Team" and Early Access Hotfix 1. Steam appdetails still show May 14, 2026 launch, $29.99 USD, full controller support, and Krafton support channels. | Steam review sentiment remains stable at Very Positive while volume rises: the May 21 Steam API check showed 43,196 positive / 2,943 negative / 46,139 total sampled reviews, roughly 93.6% positive. External database-style coverage still points at item/building/creature/vehicle/genome/blueprint demand, so our response remains stronger source labeling, official media, conservative hubs, and route-first tools rather than copied entity dumps. | |
| May 20, 2026 | Official communication | Steam appnews latest official community announcement is now "A Letter to the Community from the Subnautica 2 Team." Unknown Worlds acknowledged feedback around hostile creature encounters and said upcoming patches will tune creature aggression timing, aggro range, flare effectiveness, Survival Tool effectiveness, and creature interactions with vehicles and bases. | Roadmap tracking now includes creature balance and mitigation as an official near-term tuning area. Creature pages should not invent new values or claim the tuning is live until patch notes land; use this announcement as a watch item for future rechecks. | |
| May 20, 2026 | Search performance refresh | Reviewed the May 20 Google Search Console export and GA4 landing/acquisition exports. The May 18 drop looks like a normal post-spike pullback for now: clicks and impressions fell from the May 17 launch-week peak, but CTR stayed near 2% and average position moved only from 7.2 to 7.4. | Snippet-facing copy was tightened on split-screen, cross-platform, multiplayer, cloud saves, Refund Bases, store refunds, Marrowbreach, Acidic Rain / Acidic Raion Pouch, save files, launch troubleshooting, and the homepage. The changes target high-impression low-CTR queries without changing gameplay claims or inventing facts. | |
| May 20, 2026 | Interactive tools and module hubs | Added high-value support pages for resource tracking, creature filtering, base power planning, modules, and safer item expansion. These pages target tool and database intent without publishing copied entity dumps or unsupported game-data tables. | Resource Tracker is now a standalone local checklist for map-backed resource, blueprint, and base-spot leads. Creature Database filters current creature pages by threat, behavior, biome, and source status. Power Calculator uses editable planning units rather than pretending to know final Early Access power numbers. Modules now bridges vehicle modules, base modules, equipment upgrades, and biomod slots. Items expanded with source-conscious entries such as Basic Battery, Copper Wire, Glass, Solar Panel, Hydroelectric Turbine, Vehicle Fabricator, Tadpole Dock, Processor, Modification Station, and Fins. | |
| May 20, 2026 | Keyword defense hubs | Added four conservative long-tail hub pages after external site review showed Lifeforms, Flora, Base Parts, and Recipes becoming fixed database-entry points across other community sites. The new pages answer those search intents without copying external datasets, entity descriptions, icons, coordinates, recipe fields, or page layouts. | Lifeforms now bridges fauna, leviathans, flora, biomod scan leads, and databank-watch topics. Flora covers harvestables, hazard plants, and biological source notes. Base Parts covers Habitat Builder, rooms, power, storage, and vehicle support. Recipes covers recipe families and station intent while keeping exact costs behind current-build verification labels. Search, wiki, all-pages, tools, items, resources, and crafting now route into the new hubs. | |
| May 20, 2026 | Hotfix patch | Earlier same-day Steam appnews listed the official Subnautica 2 Early Access Hotfix 1 community announcement. The hotfix updates the crash-on-startup error pop-up for AMD graphics cards and DirectX 12 issues, fixes an infrequent Ping-feature crash, enables analytics only after Terms of Service acceptance, and reduces backend data volume. Unknown Worlds also says Terms of Service adjustments and a FAQ are planned soon, and Xbox availability depends on certification. | Known-issues and troubleshooting pages should route AMD / DirectX startup reports through the new Hotfix 1 context instead of treating them as only driver-side reports. Privacy, analytics, and EULA concerns should be tracked as official follow-up items, not invented policy guidance. | |
| May 20, 2026 | Demand radar response | The same playbook loop found external demand signals continuing to emphasize database and tool surfaces such as item, building, flora, and crafting-planner style routes. That signal was separate from the official Hotfix 1 patch note and was treated as demand discovery only. | Added a conservative Crafting Planner that groups survival, tool unlock, base-building, Tadpole vehicle, and DNA/biomod route leads using the existing item index and guide pages. The planner avoids unsupported recipe counts and gives users a practical next-click path from crafting intent to source-labeled pages. | |
| May 19, 2026 | Routine source loop | Post-launch monitoring was run across Steam store reception, Steam news/roadmap context, public launch-metric coverage, external site structure, and local route coverage. The durable hard update is the expanded launch-demand record: 1M+ copies in the first hour grew to 2M+ copies within 12 hours, with 651K peak concurrent players across Steam, Epic, and Xbox and 467K on Steam alone. A later May 21 Steam API check still showed Very Positive at 43,196 positive reviews out of 46,139 sampled reviews. | Launch-day report, the launch-metric news article, the launch event article, and news metadata now reflect the stronger 12-hour demand signal and current Steam reception without changing gameplay claims. The playbook was also refreshed so future loops explicitly require a careful, detail-driven quality pass and use the current backlog instead of stale launch-window tasks. | |
| May 19, 2026 | Demand radar response | Added conservative Vehicles and Biomods wiki hubs after external site review showed those pages moving ahead. Vehicles now covers the Tadpole search cluster, official vehicle docking/fabrication roadmap signal, upgrade review rules, and future-vehicle watch. Biomods now covers early choices, DNA Modification aliases, official Biomods System and passive-slot roadmap signals, and catalogue verification rules. | The site now has indexable answers for vehicles and biomods without copying all-15 biomod tables, exact upgrade values, image CDNs, or page layouts from other sites. Search, wiki hub, all-pages, tools, Tadpole, and DNA Modification now route into the new hubs. | |
| May 18, 2026 | Split-screen demand pass | Expanded the split-screen co-op page into a long-tail compatibility hub after Search Console showed heavy demand for split screen, couch co-op, local co-op, 2-player, Steam Deck, Xbox, and Game Pass variants. The page now answers the same question in multiple search spellings without changing the underlying answer. | Users searching co-op compatibility now land on one clear page instead of bouncing between scattered FAQ snippets. The copy stays conservative on platform support and keeps the page aligned with the current build and official launch facts. | |
| May 18, 2026 | Items index response | Added a static Items & Materials index after external site review showed item database pages gaining search surface. The first version covers high-intent, supportable items such as Creature Enamel, Sonic Resonator, Tadpole Fragments, Silver, Acid Rain Pouch, Strong Acid, Survival Multitool, Rebreather, and Tadpole without copying external data or publishing thin detail pages. | Users can now search materials, biological resources, tools, equipment, vehicles, food, and route-sensitive progression items from /items/. Navigation, wiki hub, resources, tools, all-pages, and site search now route into the index. The page marks confirmed items separately from current-build check leads so it can expand as our own testing or independent public sources improve. | |
| May 18, 2026 | Site search | Added a static site search page that indexes key pages and map markers without generating crawlable query-result URLs. The page also includes SEO-safe popular search prompts for Tadpole fragments, Sonic Resonator, oxygen depth, Silver, Creature Enamel, Collector Leviathan, and map markers. | Users now have one route into guides, wiki pages, creatures, resources, map markers, tools, news, and updates. Navigation and the all-pages directory now link to Search, while the playbook records the search-intent SEO rules so future hot queries become real pages, FAQ entries, map aliases, or popular prompts instead of thin search-result pages. | |
| May 18, 2026 | Search-demand pass | Trend and external-site signals were translated into three conservative guide pages: Sonic Resonator, Tadpole Fragments, and Oxygen & Depth. Each page targets a live player blocker while keeping exact recipes, coordinates, and Rebreather-style claims marked as current-build checks instead of final facts. | Guides hub, Tadpole, Game Guide, Resources, Creature Enamel, Beginner Guide, and Welcome Center now route players into the new high-intent pages. No map marker data or framework structure was changed. | |
| May 18, 2026 | Daily source loop | Official creature media was rechecked after the creature-page refresh. The Collector Leviathan now uses a 1920x1080 Unknown Worlds dev-vlog image from the official Subnautica 2 Dev Vlog 3 page, replacing the less-specific trailer crop. Steam media crops remain the safest available official media for smaller fauna until official named images or in-game media are available. | Map was checked again: no new source-backed coordinate, route, or confidence changes were found, so marker review dates were not bumped. Tools were checked and already include the Live Creature Threat Guide, Live Resource Tracker, and Live/Planned filter. Footer reviewed date moved to May 18 because this pass changed pages and assets. | |
| May 17, 2026 | Creature media pass | Creature coverage was refreshed after other community database pages added image-heavy creature cards. The site now prioritizes official Steam / Unknown Worlds media for creature visuals, keeps unlicensed community and third-party images out of the asset pipeline, and labels original art panels where clean named media is still pending. | Creatures index now has a visual threat guide for confirmed and tracked fauna, and individual creature pages for Waterslug, Hammerhead, Nibblershark, Collector Leviathan, and Marrowbreach use official media notes instead of unlabeled concept-style art. Map check found no new source-backed route updates; tools now lists Creature Threat Guide as a Live reference tool. | |
| May 17, 2026 | Daily source loop | Steam appnews still lists the May 15 Community Announcement (Early Access Roadmap) as the latest official in-client post for app 1962700. Steam appdetails remain unchanged: release date May 14, 2026, price $29.99 USD, full controller support, Windows support, and Krafton support channels. Steam reviews are still Very Positive at 24,530 positive / 1,576 negative / 26,106 total in the sampled response. | No new official patch note was detected in the API pass, and no repeated co-op-specific regression exceeded the known-issues threshold in this sample. Kept framework unchanged and limited this pass to tracker data refresh plus known-issues recheck. | |
| May 16, 2026 | Daily source loop | Steam appnews surfaced the May 15 official Early Access Roadmap, current Steam appdetails still show May 14 launch, $29.99 USD, full controller support, Windows support, and Krafton support contact. Recent Steam reviews remain Very Positive at 20,904 positive / 1,349 negative / 22,253 total in the sampled response. | Roadmap and launch-report pages now reflect the official EA 1.1 quality-of-life bucket, EA 1.2 co-op bucket, and later major content expansions. No new repeated crash or co-op bug pattern was specific enough to add to known issues. | |
| May 16, 2026 | Search data pass | Google Search Console and GA4 data pointed to high-intent gaps around Refund Bases, Acid Rain Pouch aliases, split-screen, controls, console commands, resources, and Marrowbreach searches. | Added focused pages for Base Refunds and Acid Rain Pouch, then tightened existing co-op, control, command, resource, and creature tracker pages without inventing unsupported gameplay details. | |
| May 15, 2026 | Launch metric | Unknown Worlds confirmed Subnautica 2 sold more than 1 million copies within the first hour of Early Access. Steam concurrent-player data was first tracked above 370,000 inside the first 30 minutes; a later 12-hour check moved the headline metric to 2M+ copies, 651K all-platform peak CCU, and 467K Steam peak CCU. | Launch-day report now leads with the demand signal so readers see the scale of the launch alongside the Very Positive review verdict. See the May 19 routine source loop entry for the updated 12-hour metric. | |
| May 15, 2026 | Hotfix patch | Day-one hotfix deployed: significantly improved multiplayer wall demolition bug (clients unable to demolish walls). Unknown Worlds notes the issue should be completely resolved in the next version. Also includes unspecified "new items added" per SteamDB patch notes. | Co-op base builders can now demolish walls more reliably. Full fix expected in upcoming patch. | |
| May 15, 2026 | Launch report | Subnautica 2 entered Early Access on May 14. The T+24h launch day report covers Steam reception (Very Positive), the Digestive Incompatibility mechanic, the DNA Modification System, and the first wave of player findings. | Launch-day questions get a single page that explains what shipped, what is intentional, and what to do in the first session. | |
| May 14, 2026 | Launch update | Launch build supports co-op world sharing / save handoff patterns. Live host migration during an active session is not verified in the public launch sources we checked. | Co-op groups can plan shared-world access, but should not assume automatic host transfer unless current patch notes confirm it. | |
| May 11, 2026 | Site desk | Created launch-week tracking pages for community reports, bug reports, known issues, and access checks. | Readers get a single path from a player report to an official source check. | |
| May 9, 2026 | Official video | Unknown Worlds published the Early Access gameplay trailer and repeated the May 14 launch window, price, storefronts, Discord link, and account requirements for update entitlements. | Use the trailer update as a current official source for launch timing and launch-week ownership notes. | |
| May 7, 2026 | Official guide | The Twitch Drops guide clarified that reward account linking starts after Early Access launch. | Reward questions should be separated from download and launch access issues. | |
| May 6, 2026 | Official reward | The launch-week Reaper Statue gift was announced for eligible launch-week purchases, with a separate Microsoft Store bundle note. | Players reporting missing rewards need purchase timing, storefront, platform account, and account-linking context. | |