Two new Biolabs
Shipped in Update 1Early Access Update 1 "Adaptive Measures" (July 8, 2026) added Biolabs in Coral Gardens and Axum Ruins. Reaching them is now part of the biomod route, not a future roadmap item.
Biomods are the upgrade side of Subnautica 2's biological progression. This page tracks the first Welcome Center Biolab picks, the two new Biolabs and six-unlock pool added in Update 1 "Adaptive Measures", Bioscanner passive slots, and the rules for adding a biomod to the catalogue.
Updated .
These entries stay focused on what helps a run now: first Biolab picks, later Bioscanner planning, and catalogue rows that can survive Early Access changes.
The cleanest first active pick for most saves. Press W plus Left Shift for a forward burst; pressing Left Shift without direction can move you backward.
Marks the route behind you, which is better for complex caves than for the opening Welcome Center loop. Pick it later if exits become the real problem.
A strong passive pick after powering the Welcome Center because the next route asks you to swim between the facility, the southwest wreck, and home.
The broader catalogue belongs after the first base, Tadpole planning, and deeper wreck routes. Use Bioscanner results before treating any creature-to-biomod row as final.
Later guide coverage points to the Bioscanner as the unlock path for most non-default biomods.
Power the facility with a Basic Battery, open the Biolab terminal, and pick from the default active/passive biomods before chasing the full catalogue.
Treat Bioscanner as a later wreck and Alien Ruins planning task, not a first-hour detour. Finish Welcome Center, first-base setup, and vehicle planning before chasing the broader catalogue.
Later guides tie the Bioscanner to a Scanner upgrade and Modification Station route. Check the live station row before using exact material counts.
After Update 1, scanning creatures with the Bioscanner unlocks extra passive Biomod slots, so the Bioscanner route now has a concrete payoff.
Early Access Update 1 "Adaptive Measures" delivered the biomod work that used to sit on the roadmap. These rows are shipped now — but a shipped system still does not make every visible external list row ready for a fixed catalogue.
Early Access Update 1 "Adaptive Measures" (July 8, 2026) added Biolabs in Coral Gardens and Axum Ruins. Reaching them is now part of the biomod route, not a future roadmap item.
Update 1 raised the pool of unlockable Biomods from four to six.
Scanning creatures with the Bioscanner now unlocks extra passive Biomod slots, replacing the earlier single-slot behavior.
External lists and guide pages are already showing all-biomod lists. Keep a catalogue row selective until the required creature, unlock condition, effect, and patch version are clear.
| Term | How this site handles it |
|---|---|
| Biomods | Player search term for biological upgrades and slot choices. |
| DNA Modification | Broad search alias for the biological progression layer and older site wording. |
| Bioscanner | Later Scanner upgrade associated with unlocking most non-default biomods. |
| Biolab / Bio Lab | Welcome Center terminal where default active and passive biomods are selected. |
| Active biomods | Triggered abilities such as Dash or Pathfinder. |
| Passive biomods | Always-on effects such as Sea Skimmer and later passive-slot upgrades. |
DNA Modification is the broad biological progression topic. Biomods are the active/passive upgrade slots selected at the Biolab and expanded through Bioscanner progression.
Players search for biomods, DNA mods, DNA Modification, Biolab, Bio Lab, Bioscanner, active biomods, and passive biomods. Route them without pretending every label is final.
Each catalogue row includes its required creature, scan requirement, slot, cooldown, effect, and patch version.
A large table is only useful when the names and effects are supportable. Until then, a smaller route-and-choice hub is safer and more useful.
External guides now list a wider catalogue, but the safer player answer is still selective. We track the Welcome Center choices and Bioscanner route, then add individual rows when the required creature, unlock condition, effect, slot behavior, and patch version are clear.
Biomods are the active and passive upgrade choices players equip at the Biolab. DNA Modification is the broader search phrase players use for the biological progression layer, so this site keeps both terms connected while the Early Access wording settles.
Pick Dash as the first active biomod for most saves, then Sea Skimmer as the passive pick if you want smoother travel between the Welcome Center, the southwest wreck, and home. Choose Pathfinder later if cave exits become the problem.
Because unsupported all-biomod tables age badly in Early Access. The better move is to use a focused hub now, then add rows when the game or a strong external reference confirms them.
The later path points through the Bioscanner, an upgraded Scanner used after early base and route planning. Treat exact wreck route, material cost, and creature-to-biomod rows as patch-sensitive until they are checked in game.
Use these to verify roadmap direction and route users into the deeper DNA Modification system.
Official source for Biomods System and More Passive Biomod Slots in the Early Access roadmap.
External resource
External route reference for default biomods and Bioscanner-based unlock intent. Use as route context, not final catalogue rows.
External resource
External route reference for the Scanner upgrade path and later-route caution.
External resource
Site explanation for biomods, Bioscanner aliases, old wording cleanup, and FAQ.
Early Bio Lab terminal route, Basic Battery step, and first biomod choice context.
How oxygen-focused biomods fit beside Air Tank, Rebreather, Tadpole, and route planning.
How Angel Comb, Welcome Center Biolab, and the southwest wreck connect in order.
Active and passive biomod slots, Biolab choices, and Bioscanner context.
How to power up the first Biolab terminal and choose Dash plus Sea Skimmer.
Where Sea Skimmer helps after the Biolab and before Tadpole planning.
Potential Bioscanner targets once creature-to-biomod unlocks are clear.
When oxygen-focused biomods are the right answer.
Search Bioscanner, Biolab, and modification-related items.
Track the delivered Update 1 biomod system, passive slots, and what is next.