Raw mineral
Titanium
Inventory icon
Mineral Starter construction material that anchors early tools, Habitat Builder prep, and first-base planning.
How to get: Use the Titanium page for starter-route context, then confirm the exact source object and repeatability in your live game before treating any loop as final.
Used for: Survival Multitool planning, Habitat Builder prep, first-base pieces, and general starter construction.
Confirmed Starter Public guide Core item
Route leads: starter salvage loops / Scanner prep / Quartz / Copper loop
Graph links: Survival Multitool / Habitat Builder prep / first-base pieces
Notes and links
Route note: Public guide coverage ties Titanium to the Habitat Builder route, while local starter-tool and base-building pages keep it in the first-hour construction chain.
Relation basis: Titanium links are starter construction and tool-planning associations for the first base loop.
Patch note: Exact Titanium source objects, route quality, and first-base loop repeatability should be checked in the live game before any farm table is published.
High-intent material search tied to oxygen upgrades, electronics, and deeper-route preparation. Hotfix 2 officially added more Silver resource areas in the early-game region.
How to get: Update to Hotfix 2, use the Silver route page and Oxygen & Depth guide before chasing deeper mineral routes, and still verify the exact node / biome wording in your live game.
Used for: Air Tank planning, electronics-style recipes, and early depth progression.
Confirmed Early Official hotfix Core item
Route leads: Early-game region after Hotfix 2 / starter caves and outcrop loops / oxygen-depth route planning
Graph links: Air Tank planning / electronics-style recipes / early depth progression
Notes and links
Route note: Official Hotfix 2 says more Silver resource areas were added in the early-game region; recipe and route details still need in-game checks.
Relation basis: Official hotfix text supports the early-region resource-area change; oxygen/electronics links are planning associations, not final recipe rows.
Patch note: Hotfix 2 added more early-game Silver areas, so route density should be checked against the live game before publishing farm stops.
Later-route mineral
Troilite
Mineral Late-game material now called out by Hotfix 2, which officially added more Troilite resource areas in the late-game region.
How to get: Use the Troilite route page, preserve at least one seed sample for Metal Farm planning, and check old scarcity reports against Hotfix 2.
Used for: Metal Farm setup, Mangalloy planning, Alien Power Plant context, and post-Hotfix 2 late-route checks.
Confirmed Late Official hotfix Core item
Route leads: Deep Metal Farm route / Alien Ruins late route / Mineralized Clinker lead
Graph links: Metal Farm setup / Mangalloy planning / Alien Power Plant route context
Notes and links
Route note: Official Hotfix 2 says more Troilite resource areas were added in the late-game region; public guides connect Troilite to Metal Farm and Mangalloy planning.
Relation basis: Metal Farm and Mangalloy links come from public guide route context; official support only covers added late-game resource areas.
Patch note: Hotfix 2 added more late-game Troilite areas, but exact safe routes, sample counts, and repeatable deposit behavior need live-game verification.
Starter mineral
Copper
Inventory icon
Mineral Starter material repeatedly tied to early electronics, Habitat Builder preparation, batteries, and base power routes.
How to get: Use the Copper route page, gather shallow starter loops, and confirm the current resource node wording before treating any route as final.
Used for: Copper Wire, batteries, early electronics, base power, and first-hour fabrication planning.
Confirmed Starter Multi-source Core item
Route leads: starter resource loops / Basic Battery prep / Copper Wire prep
Graph links: Basic Battery / Copper Wire / starter electronics
Notes and links
Route note: Public guide sources support Copper through Basic Battery, Copper Wire, Scanner, Welcome Center, and Habitat Builder starter chains; exact source nodes and yields need an in-game check.
Relation basis: Copper links are recipe and planning associations for Basic Battery, Copper Wire, Scanner, Welcome Center, and Habitat Builder progress.
Patch note: Exact Copper source objects, route density, and best starter farm loops need live-game verification.
Starter mineral
Quartz
Inventory icon
Mineral Starter glass-chain material used in base and electronics planning. Exact route density should stay patch-sensitive.
How to get: Use the Quartz route page, shallow coral / cave leads, and starter-resource loops before relying on deeper deposits or fixed counts.
Used for: Glass, starter base pieces, power support, and route preparation for later crafting chains.
Confirmed Starter Public guide Core item
Route leads: shallow coral / seabed route leads / starter caves / Scanner prep
Graph links: Scanner prep / Glass / starter base material planning
Notes and links
Route note: PC Gamer has a dedicated Quartz guide and the Habitat Builder guide ties Quartz to early Scanner / base-building material planning.
Relation basis: Quartz links are route and recipe-planning associations for Scanner, Glass, and first-base material prep.
Patch note: Exact Quartz source objects, Glass recipe count, farm density, and route repeatability need direct live-game checks.
Thermal-route material connected to Strong Acid and advanced crafting searches. Public guide coverage ties it to heat survival and later vents.
How to get: Stabilize Angel Comb / heat-survival progression first, then verify vent routes in the live game before farming.
Used for: Strong Acid planning, thermal-route crafting, and mid-game material chains.
Confirmed Mid
Electronics and processing-route mineral that needs in-game checks before exact node routes or conversion recipes are published.
How to get: Treat Gold as an in-game check target: verify pickup prompts, scan text, and Processor rows before turning it into a farm route.
Used for: Advanced electronics, Processor conversion rows, ingot planning, and mid-game recipe checks.
Confirmed Mid Live game High interest
Route leads: resource scan target / Processor conversion check / mid-game electronics route
Graph links: advanced electronics planning / Gold Ingot planning / Processor conversion checks
Notes and links
Route note: Gold is tracked as a resource and scan target; exact source nodes, conversion rows, and recipe demands still need the in-game UI.
Relation basis: Gold links are processing and electronics associations until station text confirms exact recipe rows.
Patch note: Check inventory name, resource node, scanner/databank entry, Processor rows, and any downstream recipe before opening a standalone page.
Mid-route mineral lead connected to ingot processing and upgrade-material checks.
How to get: Use it as an in-game check target first: verify node type, scan entry, and Processor rows before writing a farm path.
Used for: Processor conversion planning, Germanium-style ingot checks, and mid-game material routing.
Confirmed Mid Live game High interest
Route leads: resource scan target / Processor conversion check / mid-route material triage
Graph links: Germanium Ingot planning / Processor conversion checks / upgrade material routing
Notes and links
Route note: Lead is tracked as a resource and scan target, with processing rows to verify in-game.
Relation basis: Lead links are mineral-processing associations until current station text confirms exact outputs.
Patch note: Check resource pickup, scanner/databank wording, Processor conversion rows, and downstream upgrade use.
Upgrade-route mineral that needs an in-game route check before any old Subnautica assumptions are reused.
How to get: Verify the current node or source object in-game before treating Lithium as a fixed route material.
Used for: Upgrade materials, processed grains, and mid-game craft planning.
Confirmed Mid Live game High interest
Route leads: resource scan target / Lithium Grains recipe check / mid-game upgrade route
Graph links: Lithium Grains planning / upgrade material checks / advanced crafting
Notes and links
Route note: Lithium is tracked as a resource and scan target; exact routes and processing behavior need an in-game check.
Relation basis: Lithium links are upgrade and processing associations until recipe screens confirm final use.
Patch note: Check pickup, scanner/databank entry, source object, and any Fabricator or Processor recipe rows.
Starter-to-mid material tied to Processor rows and glass-chain checks, not yet a final farming table.
How to get: Check the current source object and scan text before writing a repeatable Salt route.
Used for: Processor recipe checks, Glass conversion rows, food preservation assumptions, and early material planning.
Confirmed Early Live game Useful extra
Route leads: resource scan target / Salt to Glass Processor check / starter material triage
Graph links: Glass conversion checks / Processor route planning
Notes and links
Route note: Salt is tracked as a resource and scan target, plus a Salt-to-Glass Processor row to verify.
Relation basis: Salt links are processing and material-chain associations until in-game station text confirms exact behavior.
Patch note: Check source object, scanner/databank text, Processor conversion row, and any food or material uses.
Later-route mineral
Celestine
Mineral Later-route material currently tracked near the Alien Ruins research-base path, with Needler caution.
How to get: Follow the research-base southeast lead and treat exact deposits as patch-sensitive until rechecked.
Used for: Modification Station and Tadpole upgrade planning.
Confirmed Mid Map backed High interest
Route leads: Alien Ruins Research Base southeast route / Needler nest caution / lower-depth material lead
Graph links: Modification Station planning / Tadpole upgrade planning
Notes and links
Route note: Map-backed public-guide lead places Celestine on the Alien Ruins lower-depth route with Needler caution.
Relation basis: Related items share the same Alien Ruins material route and Tadpole/Modification Station planning loop.
Patch note: Exact deposit field near the Alien Ruins route still needs in-game live-game checking.
Alien Ruins material
Atacamite
Mineral Lower-depth Alien Ruins material lead surfaced in public route guides and already tracked on the map as an east-northeast cluster.
How to get: Use the Atacamite route page, Alien Ruins Research Base marker, Tadpole depth planning, and Sonic Resonator prep before treating the cluster as routine.
Used for: Alien Ruins repair, upgrade planning, and later material route checks.
Confirmed Mid Map backed Core item
Route leads: Alien Ruins Research Base east-northeast / under-250 m route band / green crystal clusters
Graph links: Alien Ruins repair planning / upgrade planning / later material route checks
Notes and links
Route note: Public guide route plus local map marker support an Alien Ruins east-northeast Atacamite route under roughly 250 m.
Relation basis: Related items share the same Alien Ruins route, Sonic Resonator prep, or nearby resource trip planning.
Patch note: Exact deposit count, final recipe costs, and farming yield should be rechecked after Early Access patches.
Bioscanner-route material
Conduit Crystal
Mineral Lower-depth Alien Ruins material used in Feedback Resonator and Bioscanner upgrade routes, with public-guide leads around Angel Comb and Power Plant structures.
How to get: Follow the Alien Ruins Research Base route toward the Angel Comb / Power Plant lower-depth structures, then harvest crystal nodes with the Sonic Resonator after checking your live game.
Used for: Feedback Resonator, Bioscanner planning, Modification Station routing, and advanced electronics-style crafting context.
Confirmed Mid Map backed Core item
Route leads: Alien Ruins Research Base route / Angel Comb below the Alien Power Plant / below 250 m
Graph links: Feedback Resonator / Bioscanner / advanced electrical recipe planning
Notes and links
Route note: PC Gamer gives a lower-depth Alien Ruins / Angel Comb route and links Conduit Crystal to Feedback Resonator and Bioscanner recipes; GAMES.GG independently supports the Feedback Resonator / Bioscanner bottleneck.
Relation basis: Feedback Resonator and Bioscanner links come from public-guide recipe text; Alien Ruins / Angel Comb links come from public-guide route text.
Patch note: Exact node count, spawn behavior, and recipe values should be checked in the live game before becoming final data rows.
Battery-chain material
Acidic Raion Pouch
Inventory icon
Biological Tracked with Acidic Raion Pouch spelling variants and battery-chain use. Store the first pouch before crafting away the only sample.
How to get: Use the resource page for current naming notes and route cautions.
Used for: Battery-chain and early power-related crafting context.
Route lead Early Map backed Core item
Route leads: Lifepod cave / Welcome Center starter route / Acidic Raion source
Graph links: Basic Battery / Scanner prep / Flashlight prep
Notes and links
Route note: Map-backed public-guide lead ties Acidic Raion / Acid Rain Pouch to starter battery-chain planning near the Lifepod and Welcome Center.
Relation basis: Battery and starter tool links come from local route pages and early crafting context, with exact costs still marked for in-game checks.
Patch note: Naming and battery-chain recipe text should be checked in the live game before final recipe rows are published.
Starter plant harvest
Fibrous Pulp
Inventory icon
Biological First-hour biological pickup near the Lifepod that starts the early fiber crafting chain.
How to get: Use the First Hour route near the Lifepod and check nearby living harvest sources before swimming farther out.
Used for: Fiber, Fiber Mesh, starter crafting checks, and early Fabricator material planning.
Confirmed Starter Live game Core item
Route leads: Lifepod-area pickup / living harvest source / First Hour route
Graph links: Fiber / Fiber Mesh / starter crafting route
Notes and links
Route note: The First Hour route shows Fibrous Pulp near the Lifepod and from a nearby living harvest source, making it a practical starter material for the fiber chain.
Relation basis: The item links are based on the First Hour route and the early fiber-chain relationship.
Patch note: Recheck the pickup prompt, inventory name, source organism or plant name, yield count, and whether the same starter route stays stable after patches.
Fiber chain
Fiber
Inventory icon
Material Intermediate fiber material between Fibrous Pulp and Fiber Mesh.
How to get: Craft Fiber from Fibrous Pulp during the first-hour Basic Fins prep.
Used for: Fiber Mesh planning, early material checks, and future fabric-style recipes.
Route lead Starter Live game High interest
Route leads: Fibrous Pulp chain / Lifepod Fabricator check / early material route
Graph links: Fiber Mesh / fabric-style recipes / medical crafting checks
Notes and links
Route note: The First Hour guide shows Fiber as the Fibrous Pulp conversion step before Basic Fins.
Relation basis: Fiber links come from the First Hour crafting sequence.
Patch note: Recheck the exact Fabricator row, input count, output count, and whether Fiber appears as an inventory item or only as a recipe step.
Fiber chain
Fiber Mesh
Inventory icon
Material Early fabric material for the Fibrous Pulp chain, ready for item coverage but still waiting on live Fabricator text.
How to get: Follow the Fibrous Pulp and Fiber chain first, then confirm the current Fabricator row before publishing counts.
Used for: Medical crafting leads, early equipment-style recipes, and fabric material planning.
Route lead Starter Live game High interest
Route leads: Fibrous Pulp route / Fiber craft check / Fabricator material row
Graph links: medical crafting checks / starter equipment planning / fabric-style material chain
Notes and links
Route note: The First Hour crafting cluster keeps Fiber Mesh tied to the Fibrous Pulp and Fiber chain, but exact recipe counts should be checked in the Fabricator.
Relation basis: Fiber Mesh links are based on the early fiber-chain sequence and medical/material planning.
Patch note: Check Fabricator category, input row, output count, and downstream use before turning it into a final recipe table.
Medical crafting material
Medical Gel Sac
Inventory icon
Biological Medical Gel Sac is the medical-resource lead connected to Acidic Raion cave notes and first-aid crafting.
How to get: Treat the Lifepod-area Acidic Raion cave note as an in-game check target, then verify the pickup and exact spelling in your live game.
Used for: Basic First Aid Kit, Enhanced First Aid Kit, and medical crafting route checks.
Route lead Starter Live game High interest
Route leads: Acidic Raion Lifepod cave / medical resource pickup prompt / first-aid Fabricator check
Graph links: Basic First Aid Kit / Enhanced First Aid Kit / medical crafting
Notes and links
Route note: Starter route notes connect the Medical Gel Sac / Medigel Sac name family to early medical crafting planning; exact spelling and recipe use should be checked in-game.
Relation basis: Medical links come from route notes and first-aid crafting relationships.
Patch note: Check pickup prompt, inventory spelling, whether Medical Gel Sack appears as an alias, and the exact First Aid Kit recipe rows.
Rubber-route material
Lucifer Rotsac
Biological Glowing orange resource shape tracked around Cradle Shootroots on the southwest Lifepod arch route.
How to get: Use the southwest Lifepod arch notes and recheck the spawn in the live game.
Used for: Rubber-material route and early fabrication planning.
Confirmed Early
Strong Acid input
Necrolei Cyst
Biological Old Habitat and Jelly Lei route lead used to plan Strong Acid gathering.
How to get: Use the Necrolei Cyst page, then verify exact pickup spots before committing a long resource run.
Used for: Strong Acid chain and advanced crafting catalyst planning.
Route lead Mid
Story-route sample
Axum Bacterial Culture
Biological Named public-guide lead tied to Axum route progression, Power Plant repair, and Observatory access searches.
How to get: Scout it as part of the deep Metal Farm route after Alien Ruins travel is stable, then preserve first samples until station text is verified.
Used for: Metal Farm construction context, Power Plant repair context, Observatory progression, and Axum-biotech route planning.
Route lead Mid Public guide Core item
Route leads: Deep Metal Farm route / Axum route progression / Power Plant repair lead
Graph links: Metal Farm construction context / Power Plant repair context / Observatory progression
Notes and links
Route note: Public guide coverage supports Axum Bacterial Culture as a deep Metal Farm / Power Plant route lead, but exact source object, recipe costs, and respawn behavior need in-game verification.
Relation basis: Related links are deep-route and story-route planning links, not final recipe rows.
Patch note: Story-route source object, exact Metal Farm cost, and Power Plant / Observatory use need independent in-game verification before final recipe rows.
Glass-chain material
Creature Enamel
Material High-demand material search linked to Creature Glycol aliases, glass recipe confusion, and Sonic Resonator deposits.
How to get: Use Sonic Resonator deposit notes near the Alien Ruins route, then check exact deposit fields in the live game.
Used for: Glass-chain crafting and later route preparation.
Confirmed Mid Map backed Core item
Route leads: Alien Ruins southeast route / Sonic Resonator deposit field / Needler Mango caution
Graph links: glass-chain crafting / later route preparation
Notes and links
Route note: Public guide and local map marker support Creature Enamel as a Sonic Resonator deposit route near Alien Ruins, with naming and glass-chain cautions.
Relation basis: Related links share Sonic Resonator mining and Alien Ruins material-route context.
Patch note: Alias confusion and glass-chain recipe wording should be checked against current station text.
Crafting catalyst
Strong Acid
Material Patch-sensitive crafting material tied to Necrolei Cyst route planning and advanced recipe checks.
How to get: Start with the Strong Acid page and verify the exact input chain in your build.
Used for: Advanced crafting catalyst and mid-game progression recipes.
Confirmed Mid
Deposit tool chain
Sonic Resonator
Tool Tool players search for when a special deposit needs a stronger interaction. Treat it as a resource tool, not a weapon route.
How to get: Use the dedicated guide for naming, route context, and Creature Enamel use cases.
Used for: Special deposits, Creature Enamel route planning, and Feedback Resonator search aliases.
Confirmed Mid Public guide Core item
Route leads: special deposit tool chain / Creature Enamel route context / Alien Ruins material prep
Graph links: Creature Enamel deposits / Atacamite route prep / special resource deposits
Notes and links
Route note: Public guides support the Sonic / Feedback Resonator tool chain and tie it to special deposit routes such as Creature Enamel and Conduit Crystal.
Relation basis: Related item links are based on public-guide deposit/tool chain relationships.
Patch note: Tool naming, Feedback Resonator alias use, and deposit prompts should be checked in live game before final recipe claims.
Starter utility tool
Survival Multitool
Inventory icon
Tool Early crafted utility tool for harvesting, plant cutting, and emergency use. Not a license to fight apex threats.
How to get: Craft early once the recipe is available in your Fabricator path.
Used for: Plant harvesting, resource nodes, starter safety, and utility interactions.
Confirmed Starter Live game Core item
Route leads: Lifepod Fabricator / starter Titanium route / first-hour tool trio
Graph links: Fibrous Pulp harvesting / Acidic Raion Pouch gathering / starter safety
Notes and links
Route note: The First Hour route shows Survival Multitool crafted from early Titanium and used as the start of the gather-craft loop.
Relation basis: Survival Multitool links are first-hour crafting, harvesting, and starter safety associations.
Patch note: Check the live Fabricator row, hotbar behavior, and exact harvest prompts before publishing final recipe counts.
Fragment unlock
Repair Tool
Tool High-intent fragment search for players trying to stabilize early equipment and base loops.
How to get: Use the Repair Tool fragments guide and current marker notes before chasing duplicate fragments.
Used for: Repairs, starter base reliability, and early progression unlocks.
Confirmed Early Public guide High interest
Route leads: Chap base fragment route / south wreck fragment route / northeast wreck fragment route
Graph links: early repairs / wreck progression / base reliability
Notes and links
Route note: PC Gamer route coverage and local map markers support three Repair Tool fragment leads: Chap base, south wreck, and northeast wreck.
Relation basis: Repair Tool links are fragment-route and early tool progression associations.
Patch note: Fragment positions, scan count, and craft costs should be checked in the live game before becoming fixed table data.
Base unlock tool
Habitat Builder
Tool Base-building unlock tool. Two scan sources at the Welcome Center southeast of the Lifepod, then craft before placing your first powered habitat piece.
How to get: Scan two Habitat Builders at the Welcome Center route, then craft the tool from the public-guide recipe before checking the live game.
Used for: Base-building unlock, first habitat piece placement, and Solar / Hydroelectric power planning.
Confirmed Early Public guide High interest
Route leads: Welcome Center scan route / Basic Battery power step / starter material reservation
Graph links: base building / storage / power setup
Notes and links
Route note: PC Gamer route coverage supports two Habitat Builder scans at the Welcome Center; exact material counts remain station-text checks.
Relation basis: Habitat Builder links are base-unlock and starter material chain associations.
Patch note: Scan count, craft costs, base-part costs, and station text should be rechecked after Early Access patches.
Starter power part
Basic Battery
Inventory icon
Material Early power component tied to Scanner, Flashlight, Habitat Builder, and first-base preparation.
How to get: Use the starter resource loop and Acidic Raion Pouch notes before farming extra battery inputs.
Used for: Starter tools, base unlock preparation, and early exploration safety.
Confirmed Starter Multi-source Core item
Route leads: starter resource loop / Acidic Raion Pouch route / early Copper route
Graph links: Scanner / Welcome Center power slot / Flashlight
Notes and links
Route note: Public guide sources support Basic Battery as a Copper plus Acidic Raion Pouch starter craft used for Scanner and Welcome Center progress; exact counts remain an in-game check.
Relation basis: CraftedFrom is a source-backed planning lead tied to Acidic Raion Pouch and early Copper routes; exact counts need station verification.
Patch note: Exact recipe costs and Acidic Raion naming should be verified in current Fabricator text.
Starter supply
Nutrient Block
Inventory icon
Food Starter locker food that restores 40 food in the First Hour route and prevents hunger pressure during early material loops.
How to get: Open the starter storage locker after the prologue; the current route shows three Nutrient Blocks in the default supplies.
Used for: First-hour hunger recovery, emergency food, and route stabilization before crafted food and water loops are explained.
Confirmed Starter Live game High interest
Route leads: starter storage locker / post-prologue Lifepod / first-hour supply check
Graph links: hunger recovery / starter route safety / co-op supply planning
Notes and links
Route note: The First Hour route shows the default storage locker supplies and records three Nutrient Blocks, each restoring 40 food.
Relation basis: Nutrient Block links are starter-supply and route-stability associations from the First Hour route.
Patch note: Recheck default locker contents, food value, inventory label, and whether starter supplies differ by difficulty or patch.
Medical item
Basic First Aid Kit
Inventory icon
Utility Starter medical item visible in the default locker supplies and backed by current recipe/icon leads.
How to get: Open the starter storage locker for the first kit, then use current Fabricator text before crafting replacements.
Used for: Emergency healing, starter safety, and the first medical crafting chain.
Confirmed Starter Live game High interest
Route leads: starter storage locker / medical Fabricator row / Medical Gel Sac recipe check
Graph links: healing / starter safety / Enhanced First Aid Kit comparison
Notes and links
Route note: The First Hour starter locker includes one Aid Kit, while Basic First Aid Kit remains the player-facing medical item to track for crafting.
Relation basis: First-aid links are starter supply, medical material, and local recipe-lead associations.
Patch note: Check inventory spelling, heal value, Fabricator recipe, and whether the starter locker label says Aid Kit or Basic First Aid Kit.
Medical item
Enhanced First Aid Kit
Inventory icon
Utility Upgraded medical kit lead from current recipe/icon assets, useful to separate from the starter Aid Kit before final stats are known.
How to get: Use the current Fabricator row after confirming Basic First Aid Kit, Medical Gel Sac, and any extra medical inputs.
Used for: Higher-tier healing, hazardous routes, and medical supply planning for co-op sessions.
Route lead Early Live game Useful extra
Route leads: Fabricator medical row / Medical Gel Sac chain / Basic First Aid Kit comparison
Graph links: healing / hazard route prep / co-op safety stock
Notes and links
Route note: Enhanced First Aid Kit is tracked separately from the starter Aid Kit so later medical upgrades do not get mixed together.
Relation basis: Enhanced kit links are upgrade, medical crafting, and route-risk associations.
Patch note: Check exact label, heal value, recipe inputs, station category, and upgrade relationship to Basic First Aid Kit.
Starter storage
Portable Storage
Inventory icon
Utility First inventory-pressure solution in the First Hour route, useful before a proper base storage system exists.
How to get: Craft it during the first material loop once Titanium, Quartz, battery parts, and food start crowding the backpack.
Used for: Temporary storage, first-hour sorting, co-op role splitting, and material staging before base-building.
Confirmed Starter Live game High interest
Route leads: Lifepod Fabricator check / first material loop / pre-base storage step
Graph links: starter inventory relief / material staging / co-op role sorting
Notes and links
Route note: The First Hour route uses Portable Storage as the first answer to inventory pressure before a real base is ready.
Relation basis: Portable Storage links are starter inventory, temporary base planning, and first-hour material-loop associations.
Patch note: Check live recipe costs, capacity, placement behavior, pickup behavior, and whether co-op players can share access cleanly.
Vehicle and base-power component that should be tracked separately from small batteries.
How to get: Verify current Fabricator text and terminal behavior before publishing exact costs or charger assumptions.
Used for: Vehicle power, base support, Power Cell Terminal planning, and mid-game energy logistics.
Confirmed Mid Live game High interest
Route leads: Fabricator power check / Power Cell Terminal check / vehicle support route
Graph links: vehicle power / base power logistics / charging support
Notes and links
Route note: Power Cell and Power Cell Terminal are tracked as recipe / scan leads; exact recipes and charging behavior need in-game checks.
Relation basis: Power Cell links are vehicle-power and base-power associations.
Patch note: Check Fabricator row, Power Cell Terminal row, charging behavior, and vehicle use in the live game.
Power support
Power Cell Terminal
Utility Base-support power object connected to charging and vehicle logistics.
How to get: Check the current Builder recipe and scan route before treating it as a final base module.
Used for: Power Cell handling, base logistics, and vehicle support planning.
Confirmed Mid Live game Useful extra
Route leads: Builder recipe check / scan/databank check / vehicle support base route
Graph links: Power Cell charging or handling / vehicle support / base logistics
Notes and links
Route note: Power Cell Terminal is tracked through recipe, scan, and databank leads.
Relation basis: Power Cell Terminal links are base-power and vehicle-support associations.
Patch note: Check scan route, Builder row, charging behavior, and power interaction.
Starter tool
Scanner
Inventory icon
Tool Core starter tool for scan unlocks, databank entries, fragments, resources, and later Scanner V2 / Bioscanner planning.
How to get: Use the first-hour route and current Fabricator text before publishing exact material costs.
Used for: Blueprint scans, databank entries, fragment unlocks, resource identification, and later Scanner upgrades.
Confirmed Starter Live game High interest
Route leads: Lifepod Fabricator check / first-hour scan route / underwater Scanner use
Graph links: blueprint scans / databank entries / fragment routes
Notes and links
Route note: Scanner recipe, Handheld Scanner scan data, and scanner databank leads are tracked; the First Hour route now shows underwater Scanner use in the safe starter loop.
Relation basis: Scanner links are starter-tool, fragment, databank, and upgrade associations.
Patch note: Check Fabricator row, scanner UI close-up, scan target examples, and upgrade station relationship.
Scanner upgrade
Scanner V2
Tool Live game upgrade lead that likely overlaps player searches for Bioscanner and Super Scanner.
How to get: Verify the Modification Station row and in-game label before choosing whether the public page should say Scanner V2, Super Scanner, or Bioscanner.
Used for: Advanced scanning, biomod route checks, and later scan unlock planning.
Confirmed Mid Live game High interest
Route leads: Modification Station check / Super Scanner scan-data check / Bioscanner route comparison
Graph links: advanced scanning / biomod catalogue checks / scanner upgrade planning
Notes and links
Route note: Scanner V2 is tracked as a Modification Station recipe and Super Scanner scan/databank lead.
Relation basis: Scanner V2 links are upgrade-label and Bioscanner-search associations.
Patch note: Check station label, recipe text, upgrade result, and creature-scan unlock behavior.
Starter visibility tool unlocked by two early fragment scans: Lifepod cave first, northeast wreck second.
How to get: Scan both Flashlight fragments, then craft it at the Fabricator from the visible Titanium, Basic Battery, and Quartz row.
Used for: Wreck interiors, cave visibility, night exploration, and starter safety.
Confirmed Starter Live game Useful extra
Route leads: Lifepod cave fragment / northeast wreck fragment / Basic Battery planning
Graph links: dark route safety / wreck navigation / starter exploration
Notes and links
Route note: The Flashlight route now links the Lifepod cave scan, northeast wreck scan, and Fabricator craft step.
Relation basis: Flashlight links are starter-tool, fragment-scan, and battery-spend associations.
Patch note: Recheck fragment placement, scan count, and recipe counts after Early Access patches.
Emergency mobility
Air Bladder
Inventory icon
Equipment Emergency ascent equipment for oxygen mistakes. Select Air Bladder, press F to refill oxygen, or right-click for a fast ascent toward the surface.
How to get: Use the Air Bladder item page for controls, then check current Fabricator text before publishing exact material costs.
Used for: Emergency surfacing, oxygen recovery, and early-depth mistake recovery.
Confirmed Early Live game Useful extra
Route leads: Air Bladder controls / Fabricator equipment check / oxygen-depth route test
Graph links: oxygen recovery / emergency surfacing / beginner safety
Notes and links
Route note: Air Bladder controls split oxygen refill and ascent: F refills oxygen, while right-click triggers fast ascent.
Relation basis: Air Bladder links are oxygen-safety, stored-oxygen refill, and emergency mobility associations.
Patch note: Check Fabricator row, use animation, ascent speed, exact refill timing, and patch version.
Resource production
Metal Farm
Utility Late resource-production structure tied to Troilite, Axum Bacterial Culture, Mangalloy planning, and sample-preservation risk.
How to get: Scan the deep Metal Farm route after Alien Ruins travel is stable, then build near reliable power and storage instead of spending all rare inputs first.
Used for: Sustainable late-material planning, Troilite risk management, Axum sample planning, and Power Plant route preparation.
Confirmed Late Multi-source Core item
Route leads: Deep Metal Farm route / Alien Ruins late route / Power Plant route family
Graph links: sustainable material planning / Troilite preservation / Axum sample planning
Notes and links
Route note: PC Gamer and GameSpot cover Metal Farm unlock planning and tie it to Troilite / Axum route pressure; exact craft costs, output values, and power behavior need in-game verification.
Relation basis: Related resources share the same late-route, farm-unlock, and seed-preservation problem; no external recipe table is copied.
Patch note: Scan count, exact recipe costs, farm output, cycle timing, power draw, and refund behavior need in-game testing.
Starter electronics
Copper Wire
Inventory icon
Material Electronics-style crafted part that appears in public base-building route context and should be verified before exact recipe tables.
How to get: Use the Copper Wire page, reserve raw Copper, then confirm the current Fabricator or station text before treating the cost as final.
Used for: Habitat Builder route planning, electronics, and early station support.
Confirmed Starter Public guide Core item
Route leads: starter Copper route / Resources-section craft / Habitat Builder material chain
Graph links: Habitat Builder / early electronics planning / base-building prep
Notes and links
Route note: PC Gamer directly connects Copper Wire to Copper and lists it in the Habitat Builder crafting route; broader electronics uses remain check-first.
Relation basis: Copper Wire links are recipe associations for Copper and Habitat Builder, plus planning associations for early electronics.
Patch note: Exact Copper Wire cost and downstream electronics recipes should be checked in current station text.
Starter material
Glass
Inventory icon
Material Common early material family connected to base construction, Habitat Builder context, and later glass-chain confusion.
How to get: Use the Glass page, gather Quartz first, and confirm the station recipe in the live game before stockpiling finished Glass.
Used for: Habitat Builder preparation, windows, tool routes, and later Creature Enamel / glass-chain checks.
Confirmed Starter Public guide Core item
Route leads: Quartz route / Fabricator recipe check / Habitat Builder material chain
Graph links: Habitat Builder / starter base planning / glass-chain recipe checks
Notes and links
Route note: PC Gamer lists Glass in the Habitat Builder route and has a dedicated Quartz guide; Creature Enamel glass-chain claims remain a separate in-game check topic.
Relation basis: Glass links are recipe and planning associations for Quartz, Habitat Builder, Copper Wire, Basic Battery, and Creature Enamel caution.
Patch note: Exact Quartz-to-Glass cost, window/base part use, and special glass outputs need in-game station checks.
Processed metal
Titanium Ingot
Material Processed metal part surfaced by live game recipe assets; exact input count should come from station text.
How to get: Check the current Processor or Fabricator row before crafting, because ingot conversion costs are easy to miscopy during Early Access.
Used for: Mid-game construction, vehicle-support planning, and later material chains.
Confirmed Mid Live game High interest
Route leads: Titanium conversion check / Processor row check / mid-game build prep
Graph links: processed metal planning / vehicle support / base construction checks
Notes and links
Route note: Titanium Ingot is tracked as an item and recipe lead, but exact conversion counts still need a station check.
Relation basis: Titanium Ingot links are metal-processing associations from live game recipe assets.
Patch note: Check station row, input count, output count, and downstream recipes before publishing a standalone page.
Processed metal
Copper Ingot
Material Processed Copper part to track before publishing exact electronics or conversion tables.
How to get: Verify the current processing row and input count before turning raw Copper into ingots.
Used for: Electronics-chain planning, processed-material checks, and mid-game station routes.
Confirmed Mid Live game High interest
Route leads: Copper conversion check / Processor row check / electronics material planning
Graph links: processed electronics materials / mid-game crafting checks
Notes and links
Route note: Copper Ingot is tracked as an item and Copper-to-Copper-Ingot recipe lead.
Relation basis: Copper Ingot links are processing and electronics associations until station text is checked.
Patch note: Check station row, input/output counts, and downstream recipe use in the live game.
Processed metal
Silver Ingot
Material Processed Silver part tied to Processor rows and electronics-style upgrade planning.
How to get: Use current station text before converting scarce Silver, especially while Hotfix 2 route density is still being checked.
Used for: Electronics upgrades, processed-material planning, and Silver conversion checks.
Confirmed Mid Live game High interest
Route leads: Silver conversion check / Processor row check / Hotfix 2 resource check
Graph links: electronics-style upgrade planning / processed material checks
Notes and links
Route note: Silver Ingot is tracked as an item and Silver conversion recipe lead.
Relation basis: Silver Ingot links are processing associations tied to Silver route pressure.
Patch note: Check station row, input/output counts, and downstream recipe use before making final claims.
Processed metal
Gold Ingot
Material Processed Gold part that belongs in the item graph before exact upgrade tables are safe.
How to get: Verify the Gold processing row in-game before stockpiling or publishing conversion counts.
Used for: Advanced electronics planning, processed material chains, and mid-game upgrades.
Confirmed Mid Live game High interest
Route leads: Gold conversion check / Processor row check / advanced electronics route
Graph links: advanced electronics planning / upgrade material checks
Notes and links
Route note: Gold Ingot is tracked as an item and Gold-to-Gold-Ingot recipe lead.
Relation basis: Gold Ingot links are processing and electronics associations.
Patch note: Check station row, output count, and downstream recipe use.
Processed metal
Germanium Ingot
Material Processed ingot search tied to Lead and Silver conversion rows in the live game radar.
How to get: Check the active Processor rows before deciding whether Lead or Silver is the practical route.
Used for: Mid-game material planning and advanced station checks.
Confirmed Mid Live game High interest
Route leads: Lead conversion check / Silver conversion check / Processor row check
Graph links: mid-game material planning / advanced crafting checks
Notes and links
Route note: Germanium Ingot is tracked with Lead-to-Germanium and Silver-to-Germanium recipe leads.
Relation basis: Germanium Ingot links are processing associations from current recipe assets.
Patch note: Check active station rows, input materials, output counts, and downstream recipes.
Advanced alloy
Mangalloy Ingot
Material Late alloy search connected to Troilite, Metal Farm, and Alien Ruins progression planning.
How to get: Preserve rare samples and verify the current station row before spending late-route materials.
Used for: Late upgrades, Metal Farm planning, and Alien Ruins material chains.
Confirmed Late Live game High interest
Route leads: late alloy station check / Troilite preservation / Metal Farm route planning
Graph links: late upgrades / advanced construction / vehicle or station checks
Notes and links
Route note: Mangalloy Ingot is tracked as an item and recipe lead; public route context ties its material pressure to Troilite and Metal Farm planning.
Relation basis: Mangalloy links are late-route alloy associations around Troilite and Metal Farm.
Patch note: Check station row, rare input requirements, and downstream upgrades before publishing final costs.
Electronics component to track alongside Copper Wire, Computer Chip, and upgrade-station routes.
How to get: Check current Fabricator text before publishing exact costs, because electronics rows can shift during Early Access.
Used for: Electronics recipes, equipment upgrades, and station planning.
Confirmed Mid Live game High interest
Route leads: Fabricator electronics check / Silver / Copper planning / upgrade station route
Graph links: equipment upgrades / electronics recipes / station support
Notes and links
Route note: Wiring Kit is tracked as an item lead; exact recipe and downstream uses need an in-game station check.
Relation basis: Wiring Kit links are electronics associations until station text confirms exact materials.
Patch note: Check recipe row and downstream craft dependencies before promoting to a standalone page.
Electronics
Advanced Wiring Kit
Material Higher-tier electronics component that should be planned after base power and starter tools are stable.
How to get: Verify the current Fabricator row and input chain before committing scarce electronics materials.
Used for: Advanced electronics, stations, upgrades, and vehicle-support checks.
Confirmed Mid Live game High interest
Route leads: Fabricator electronics check / Computer Chip route / Gold / Wiring Kit planning
Graph links: advanced stations / vehicle support / upgrade planning
Notes and links
Route note: Advanced Wiring Kit is tracked as an item and recipe lead; exact input chain needs a station check.
Relation basis: Advanced Wiring Kit links are advanced electronics associations.
Patch note: Check recipe row, required subcomponents, and downstream uses.
Electronics
Computer Chip
Material Electronics subcomponent for advanced crafting routes and station unlock checks.
How to get: Check current Fabricator text before publishing a recipe row or dependency tree.
Used for: Advanced Wiring Kit, station routes, vehicle support, and electronics upgrades.
Confirmed Mid Live game High interest
Route leads: Fabricator electronics check / Gold route / advanced station planning
Graph links: Advanced Wiring Kit / stations / vehicle-support electronics
Notes and links
Route note: Computer Chip is tracked as an item and recipe lead; exact input chain needs an in-game station check.
Relation basis: Computer Chip links are electronics and station-planning associations.
Patch note: Check recipe row, subcomponent chain, and downstream uses before publishing exact costs.
Early base power piece where placement matters: roof-mounted panels are safer planning assumptions than side-mounted panels.
How to get: Use the base-building guide and verify current unlock and recipe text before building a permanent power layout.
Used for: Starter base power, Fabricator support, storage lighting, and first habitat stability.
Confirmed Early
Base power
Hydroelectric Turbine
Utility Current-based power planning lead for players placing a first base near moving water.
How to get: Use base-location route notes and confirm the live game before treating turbine output or recipe cost as fixed.
Used for: Sustained base power, current-side base planning, and power calculator inputs.
Confirmed Early
Movement upgrade
Wakemaker
Equipment Mobility item tied to safer exits from predators, wreck routes, and repeated resource trips.
How to get: Use the Wakemaker fragments guide for route safety and fragment context.
Used for: Movement, emergency exits, resource loops, and predator route recovery.
Confirmed Early Public guide High interest
Route leads: north cavern outpost / southeast platform / northwest cliff wreckage
Graph links: movement safety / predator escape margin / repeated resource routes
Notes and links
Route note: GameSpot route coverage and local markers support three early Wakemaker fragment leads around the Lifepod.
Relation basis: Wakemaker links are movement, escape, fragment-route, and early wreck safety associations.
Patch note: Fragment positions, scan count, and craft costs should be checked in the live game.
Oxygen upgrade
Standard Air Tank
Equipment First oxygen goal most players should prioritize before deeper scans and longer material loops.
How to get: Use the Oxygen & Depth guide to plan Air Tank priority before depth pushing.
Used for: Longer dives, safer route resets, and early depth progression.
Confirmed Early Live game High interest
Route leads: starter Fabricator check / Silver route planning / oxygen-depth guide
Graph links: longer dives / early wreck safety / material route margin
Notes and links
Route note: The air tank recipe family is tracked, while local oxygen-depth coverage and official Silver hotfix context support Standard Air Tank as a first oxygen planning target. Exact recipe text still needs a Fabricator check.
Relation basis: Standard Air Tank links are oxygen, Silver, Rebreather, and route-safety associations.
Patch note: Exact recipe, oxygen value, and depth interaction should be checked in the live game.
Oxygen upgrade
High Capacity Air Tank
Equipment Second-step oxygen upgrade search for players who have outgrown the starter tank but are not ready for deeper vehicle routes.
How to get: Use the oxygen-depth route, then check the current Fabricator row before publishing material counts.
Used for: Longer wreck scans, safer resource loops, and smoother transition into mid-depth routes.
Confirmed Early Live game High interest
Route leads: Fabricator equipment check / Standard Air Tank follow-up / oxygen-depth guide
Graph links: longer wreck scans / early resource loops / depth route margin
Notes and links
Route note: Medium Air Tank is tracked as a naming lead; this page uses the player-facing High Capacity Air Tank search name until live UI confirms the final label. Exact oxygen value and cost need a station check.
Relation basis: High Capacity Air Tank links are oxygen-progression and route-margin associations, not a copied recipe table.
Patch note: Check Fabricator row, oxygen value, upgrade dependency, and patch version.
Oxygen upgrade
Ultra High Capacity Air Tank
Equipment Later oxygen upgrade search for players extending wreck, Alien Ruins, and deeper material routes.
How to get: Check the current equipment recipe before spending mid-game materials or assuming upgrade order.
Used for: Longer route windows, deeper material checks, wreck exits, and co-op rescue margin.
Confirmed Mid Live game High interest
Route leads: Fabricator equipment check / High Capacity Air Tank follow-up / mid-depth route prep
Graph links: deep wreck planning / Alien Ruins route margin / co-op rescue safety
Notes and links
Route note: Large Air Tank is tracked as a naming lead; this page uses the player-facing Ultra High Capacity Air Tank search name until live UI confirms the final label. Exact requirements and oxygen value need an in-game check.
Relation basis: Ultra High Capacity Air Tank links are depth, oxygen, wreck, and mid-route planning associations.
Patch note: Check recipe row, oxygen value, prerequisite tank, and practical route tests.
Depth planning
Rebreather
Equipment Search-demand item tied to deeper routes. Treat exact availability and depth rules as in-game checks.
How to get: Use oxygen-depth planning and confirm the recipe before committing deeper dives.
Used for: Depth safety, oxygen penalty reduction, and route planning.
Confirmed Mid Live game High interest
Route leads: oxygen-depth planning / Silver route planning / deeper-route station checks
Graph links: depth safety / oxygen penalty relief / deep route planning
Notes and links
Route note: Rebreather is a high-intent depth search carried by oxygen-depth planning, but exact route, cost, and depth behavior need in-game verification.
Relation basis: Rebreather links are depth, oxygen, Silver, Standard Air Tank, and vehicle-route planning associations.
Patch note: Availability, exact item label, recipe costs, and depth behavior should be checked in-game before fixed claims.
First vehicle
Tadpole Submersible
Vehicle First confirmed player vehicle, useful for early exploration and Collector Leviathan evasion planning.
How to get: Use the Tadpole page and fragment guide before pushing into vehicle-chain routes.
Used for: Exploration range, safer returns, and later resource trips.
Confirmed Mid
Vehicle blueprint
Tadpole Fragments
Utility High-intent fragment route for players trying to unlock the first vehicle chain.
How to get: Use the Tadpole Fragments guide for Old Habitat, northeast ravine, and Tadpole Pens cautions.
Used for: Vehicle unlock planning, Moonpool chain, and route progression.
Confirmed Mid
Vehicle support
Vehicle Fabricator
Utility Vehicle-chain station search tied to Tadpole crafting, docking, and roadmap vehicle fabrication changes.
How to get: Follow Tadpole and vehicle hub route context, then verify the station unlock in the live game.
Used for: Tadpole construction, future vehicle support, and vehicle module planning.
Route lead Mid
Vehicle support
Tadpole Dock
Utility Vehicle-support base piece tied to docking, fabrication, charging, and base layout clearance.
How to get: Plan base clearance first, then verify the current dock unlock and recipe before rebuilding a permanent vehicle base.
Used for: Tadpole docking, vehicle support, base layout, and future module routing.
Route lead Mid
Crafting station
Processor
Utility Processing station family for refined materials, ingots, acids, and mid-game recipe chains.
How to get: Use recipe-family guidance and public route leads, then confirm station text in the live game.
Used for: Material processing, Strong Acid checks, ingot-style outputs, and recipe planning.
Confirmed Mid
Upgrade station
Modification Station
Utility Upgrade-station search tied to Celestine, Tadpole upgrade planning, and mid-game equipment paths.
How to get: Use route leads such as Celestine cautiously and verify the station unlock before printing recipe costs.
Used for: Upgrade planning, Tadpole support, depth progression, and equipment modification.
Confirmed Mid Live game High interest
Route leads: Alien Ruins research base route / Celestine material lead / Tadpole upgrade planning
Graph links: equipment upgrades / Tadpole modules / Bioscanner planning
Notes and links
Route note: Local modules, Celestine, Tadpole, and Alien Ruins routes support Modification Station planning; exact unlock and recipe rows need an in-game station check.
Relation basis: Modification Station links are upgrade-station, Tadpole module, Celestine, and Bioscanner planning associations.
Patch note: Unlock trigger, station recipe, upgrade rows, and material costs should be checked in-game.
Starter mobility equipment used to shorten oxygen loops and make early scans less punishing.
How to get: Craft Basic Fins at the Fabricator after making Rubber from Lucifer Rotsac and Fiber from Fibrous Pulp.
Used for: Mobility, first-hour scanning, escape margins, and early resource loops.
Confirmed Starter Live game High interest
Route leads: Rubber from Lucifer Rotsac / Fiber from Fibrous Pulp / First Hour guide Basic Fins step
Graph links: first-hour mobility / oxygen loops / starter material returns
Notes and links
Route note: The First Hour route shows Basic Fins made from Rubber and Fiber, then equipped from inventory.
Relation basis: Fins links are based on the First Hour Fabricator and inventory route.
Patch note: Recheck the Fabricator row after patches for exact material counts, but keep Basic Fins, Rubber, Fiber, Lucifer Rotsac, and Fibrous Pulp together for starter-route planning.
Mobility upgrade
Improved Fins
Equipment Mobility upgrade that reduces repeated-route friction once starter oxygen and tool scans are stable.
How to get: Verify the current upgrade or Fabricator row before publishing costs, then test travel feel on short resource loops.
Used for: Faster repeat trips, safer exits, wreck approach timing, and oxygen-efficient travel.
Confirmed Early Live game Useful extra
Route leads: Fabricator or upgrade station check / Fins follow-up / first-hour route comparison
Graph links: resource loops / wreck exits / oxygen-efficient travel
Notes and links
Route note: Improved Fins is tracked as a recipe lead; speed effect, exact cost, and station placement need an in-game check.
Relation basis: Improved Fins links are movement, oxygen efficiency, and repeat-route planning associations.
Patch note: Check recipe row, station, prerequisite, and practical movement comparison.
Starter survival
Water Slug food source
Food Starter survival creature tied to the first crafted Water loop.
How to get: Catch Water Slug during the short first-hour Scanner loop, then return to the Fabricator to craft Water.
Used for: Crafted Water, early hydration recovery, and survival-route planning.
Confirmed Starter Live game High interest
Route leads: First Hour Scanner loop / Water Slug catch / Water recipe at the Fabricator
Graph links: Water / early hydration / starter survival
Notes and links
Route note: The First Hour route connects catching Water Slug with crafting Water for +40 Water at the Fabricator.
Relation basis: Water Slug links are based on the First Hour catch and Fabricator Water route.
Patch note: Recheck the exact catch prompt and any alternate food or water outcomes after patches.
DNA Modification
Bioscanner
Utility Later Scanner-upgrade path for expanding biological upgrades. Exact creature-to-biomod table remains patch-sensitive.
How to get: Use public Bioscanner route leads, then verify each creature scan and Biolab unlock before treating it as a final catalogue row.
Used for: DNA Modification, biomods, and character upgrade planning.
Route lead System Public guide Core item
Route leads: Alien Ruins Research Station route / Cicada wreckage southeast lead / Modification Station check
Graph links: biomod unlocks / creature scan research / DNA Modification planning
Notes and links
Route note: Public guide coverage and local map markers support the Bioscanner as a later Scanner upgrade tied to biomod catalogue expansion.
Relation basis: Bioscanner links are DNA Modification, biomod, creature scan, Conduit Crystal, and Modification Station planning associations.
Patch note: Exact upgrade station, material costs, scan target results, biomod unlock rows, and patch version need an in-game check.
No item match yet. Try a shorter word like "tadpole", "silver", "acid", "enamel", "oxygen", or "tool".