Flora hub

Subnautica 2 Flora & Harvestables

A cautious index for plants, harvestables, hazard flora, glowing navigation landmarks, and biological resource routes in Subnautica 2 Early Access.

What's here: flora and harvestables for Subnautica 2 Early Access. A name or recipe gets added once we can back it up in-game, in a patch note, or in a guide we trust.
Glowing coral garden used for flora route planning.

How to read flora status

Confirmed or guide-backed

Names and routes tied to official context, current pages, or public hands-on guides.

Route lead

Patch-sensitive names, recipe links, and route details that should be checked in the current build before being treated as fixed.

Route lead

External database or community signals that need official, hands-on, or multi-source confirmation before entering the wiki.

Navigation flora

Route lead

Large silhouettes, glowing plants, and repeating coral forms that help players return to a base, route marker, or biome edge.

Databank-only flora

Route lead

Scan entries that may matter for lore, biomods, or later recipes but do not yet have enough independent value for standalone pages.

Tracked flora and node leads

Other database-style pages are already turning plant and node names into database rows. We only promote names here when they help a route, resource, hazard, or survival question.

Angel Comb

Confirmed route

Digestive Incompatibility cure and early food unlock. Strong enough for guide, map, biome, and search support.

Acidic Raion / Acid Raion

Public-guide lead

Battery-chain biological resource with spelling variants. Track both searches without copying third-party descriptions.

Lucifer Rotsac

Public-guide lead

Rubber-material route and glowing plant pickup near the southwest Lifepod arch.

Necrolei Cyst

Public-guide lead

Strong Acid input around the Old Habitat / Jelly Lei route.

Cradle Shootroot

Route context

Useful as a landmark and plant context around Lucifer Rotsac, not yet a standalone plant database page.

Coral Mash

Food unlock

Coral-route Fabricator food craft that restores +65 Food once unlocked. Useful before longer cave or wreck trips.

Toxic Sponge

Hazard flora

Poisonous early cave hazard that releases bursts with gaps between sprays. Give it distance before passing.

Mimic Pylon

Electric lifeform

Plant-like electric lifeform that can shock careless approaches. Scan from distance and avoid contact when health or oxygen is low.

Angel Comb bloom / thermal flora

Route lead

Public guide and database pages connect thermal-route flora with heat survival. We keep this as route context until in-game support is stronger.

What we will not publish yet

Related pages

Flora FAQ

Is this a complete Subnautica 2 flora database?

No. This is a curated Early Access flora and harvestables hub. It tracks useful groups, routes, and source status instead of publishing an unsupported plant dump.

Why do some flora entries say Route lead?

Patches still move item names, recipes, and spawn points. A route lead is useful right now; we wait for the numbers to hold across a patch before treating them as fixed.

When should a plant get its own page?

Only when it has enough independent value: a repeatable route, a recipe or biomod connection, a hazard rule, or a search-demand reason backed by sources.