Confirmed or guide-backed
Names and routes tied to official context, current pages, or public hands-on guides.
A cautious index for plants, harvestables, hazard flora, glowing navigation landmarks, and biological resource routes in Subnautica 2 Early Access.
Names and routes tied to official context, current pages, or public hands-on guides.
Patch-sensitive names, recipe links, and route details that should be checked in the current build before being treated as fixed.
External database or community signals that need official, hands-on, or multi-source confirmation before entering the wiki.
Plant or plant-adjacent pickups used for food, water, rubber-like materials, acids, or crafting chains. The route matters more than a raw name list.
Plants, coral, and stationary organisms that affect route safety, visibility, acid exposure, or scan priority. Do not turn these into exact damage claims without testing.
Large silhouettes, glowing plants, and repeating coral forms that help players return to a base, route marker, or biome edge.
Scan entries that may matter for lore, biomods, or later recipes but do not yet have enough independent value for standalone pages.
Other database-style pages are already turning plant and node names into database rows. We only promote names here when they help a route, resource, hazard, or survival question.
Digestive Incompatibility cure and early food unlock. Strong enough for guide, map, biome, and search support.
Battery-chain biological resource with spelling variants. Track both searches without copying third-party descriptions.
Rubber-material route and glowing plant pickup near the southwest Lifepod arch.
Strong Acid input around the Old Habitat / Jelly Lei route.
Useful as a landmark and plant context around Lucifer Rotsac, not yet a standalone plant database page.
Coral-route Fabricator food craft that restores +65 Food once unlocked. Useful before longer cave or wreck trips.
Poisonous early cave hazard that releases bursts with gaps between sprays. Give it distance before passing.
Plant-like electric lifeform that can shock careless approaches. Scan from distance and avoid contact when health or oxygen is low.
Public guide and database pages connect thermal-route flora with heat survival. We keep this as route context until in-game support is stronger.
Material categories, gathering routes, and patch-sensitive recipe notes.
Search biological resources, tools, equipment, vehicles, and route-sensitive items.
Connect flora scans to zone routes, risk, and base planning.
Bridge fauna, leviathans, flora, and databank watch entries.
No. This is a curated Early Access flora and harvestables hub. It tracks useful groups, routes, and source status instead of publishing an unsupported plant dump.
Patches still move item names, recipes, and spawn points. A route lead is useful right now; we wait for the numbers to hold across a patch before treating them as fixed.
Only when it has enough independent value: a repeatable route, a recipe or biomod connection, a hazard rule, or a search-demand reason backed by sources.