Interactive map

Subnautica 2 Interactive Map

A practical route atlas for launch-week Subnautica 2: starter landmarks, resource leads, blueprint scans, base zones, and eastward later-trip planning notes.

Map status: this is not a mined coordinate dump or copied database. Markers are guide-backed leads and planning notes until exact positions are rechecked in game. If you only need one trip, use the route shortcuts first and open the map after you know the target.

Reviewed .

Markers
41
Sources
23
Mode
EA tracker
Glowing neon coral garden used as Subnautica 2 map page visual

Subnautica 2 map: start with a route, not the full atlas

Most players are looking for one of four things: a starter run, a tool scan, a vehicle route, or a late-game material lead. Pick the route first, then use the map to follow it.

Angel Comb, Welcome Center, Basic Battery

Starter survival route

Use these markers when the goal is curing Digestive Incompatibility, powering the first Biolab, or stabilizing the first route chain.

Habitat Builder, Biolab, southwest wreck, Tadpole

Welcome Center chain

Follow the 150 degree Welcome Center approach, then the 210 to 240 degree southwest wreck for Beacon, Dive Elevator, and Tadpole progress.

Wakemaker, Repair Tool, Habitat Builder

Tool fragment route

Filter the map to blueprint markers for early scans that unlock movement, repairs, and base-building.

Tadpole fragments, Old Habitat, northeast ravine

Vehicle route

Use the Tadpole scan markers as route leads before checking vehicle docking, fabrication, and module pages.

Creature Enamel, Celestine, Troilite

Advanced material route

Outer-route materials stay patch-aware because guide directions and Early Access map details can move. Hotfix 2 added more late-game Troilite areas, so old scarcity reports need rechecking.

Subnautica 2 map markers: coordinates, biomes & sources

Every marker below carries route notes. Use guide-backed leads as navigation hints; treat route lead rows as planning notes, not final coordinates.

41 shown
Marker Type Biome Approx coordinates Confidence Source
Lifepod starting area

Public walkthroughs describe early locations by distance and direction from the Lifepod, so this atlas keeps the pod as the zero point rather than claiming a game-engine coordinate origin.

Landmark Starter ocean / Lifepod area 0, ?, 0
Surface to shallow
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

GameSpot route walkthrough
Reviewed 2026-05-16
Angel Comb adaptation route

Use this as a route target for Digestive Incompatibility. The marker is approximate because the guide gives a distance and direction, not a precise coordinate triplet.

Resource North-northeast starter route 55, ?, -150
Shallow starter route
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

GameSpot route walkthrough
Reviewed 2026-05-16
Welcome Center approach

GameSpot identifies the Welcome Center as the first Survival Mode destination. PC Gamer also places useful early scans around the same ruin.

Bearing: About 150 degrees southeast from the Lifepod.

Unlocks: Habitat Builder route, Biolab access, southwest wreck follow-up

Landmark South-southeast starter facility route 35, ?, 70
Shallow to mid-shallow
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

GameSpot route walkthrough
Reviewed 2026-05-16
Welcome Center Biolab

The Biolab turns the Welcome Center from a scan stop into the first biomod decision point. Pathfinder is useful later if cave exits become the bigger problem.

Bearing: Inside the Welcome Center after the 150 degree approach.

Unlocks: Dash, Sea Skimmer, Pathfinder option

Biomod Welcome Center interior 36, ?, 69
Shallow facility interior
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

Sub2Wiki Welcome Center guide
Reviewed 2026-06-09
Welcome Center cave builder fragment

This scan completes the Habitat Builder unlock and also opens Hatch and Corridor for the first simple base shell.

Bearing: Left-side cave below the Welcome Center interior.

Unlocks: Habitat Builder, Hatch, Corridor

Blueprint Welcome Center lower cave 32, ?, 75
Shallow oxygen cave
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

Sub2Wiki Welcome Center guide
Reviewed 2026-06-09
Welcome Center southwest wreck

This is the follow-up stop that ties the Welcome Center to Dive Elevator, Beacon, Tadpole progress, Power Cell, and Strong Acid planning.

Bearing: 210 to 240 degrees southwest from the Welcome Center.

Unlocks: Dive Elevator route, Beacon route, Tadpole start

Route Southwest shallow wreck after Welcome Center -30, 25, 128
About 25 m wreck
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

Sub2Wiki Welcome Center guide
Reviewed 2026-06-09
Beacon and Dive Elevator scans

Beacon makes future repeat routes easier to mark, while Dive Elevator belongs to the early facility and base-support chain.

Bearing: Same 210 to 240 degree southwest wreck route.

Unlocks: Dive Elevator, Beacon

Blueprint Southwest shallow wreck after Welcome Center -27, 25, 132
About 25 m wreck
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

Sub2Wiki Welcome Center guide
Reviewed 2026-06-09
Southwest wreck Tadpole fragment

This is not the full vehicle route yet, but it is the first Tadpole step that changes what your crafting and vehicle pages should track next.

Bearing: Same 210 to 240 degree southwest wreck route.

Unlocks: Tadpole progress, Power Cell planning, Strong Acid planning

Blueprint Southwest shallow wreck after Welcome Center -38, 25, 137
About 25 m wreck
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

Sub2Wiki Welcome Center guide
Reviewed 2026-06-09
First 88m seep detour

This detour is close to the southwest wreck, but the important early rewards are the wreck scans. Keep Air Bladder and oxygen discipline in mind before dropping deeper.

Bearing: Near the 210 to 240 degree southwest wreck route.

Unlocks: Deep-water practice

Route Deep seep near southwest wreck -45, 88, 145
About 88 m deep seep
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

Sub2Wiki Welcome Center guide
Reviewed 2026-06-09
Lifepod starter base and current

This marker represents a base-location zone, not one exact foundation tile. The practical rule is to stay close to pod oxygen, storage, and fabricator support.

Base spot Starter base zone 60, ?, 0
Shallow
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer base-location guide
Reviewed 2026-05-16
Acidic Raion Lifepod cave

PC Gamer lists two Acidic Raion spawns under the Lifepod. Bring the Survival Multitool and harvest pouches before disturbing the central Medical Gel Sack.

Resource Cave beneath Lifepod 0, ?, 18
Shallow cave
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Acidic Raion guide
Reviewed 2026-05-16
Silver early-region check loop

Hotfix 2 officially added more Silver resource areas in the early-game region, but this marker intentionally avoids final coordinates, node counts, or farm yields until the route is checked after the latest patch.

Resource Starter region caves / early outcrop loops 24, ?, 42
Shallow to early mid-depth
Route lead

A planning note to confirm in your save before treating it as a final route or farm.

Steam Hotfix 2 + public Silver guides
Reviewed 2026-05-24
Acidic Raion east cave

Use this after the under-Lifepod cave if you need more battery material for Scanner, Flashlight, or Habitat Builder progression.

Resource East cave near Lifepod 30, ?, 0
Shallow cave
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Acidic Raion guide
Reviewed 2026-05-16
Lucifer Rotsac southwest arch

Use this as the early rubber-material stop. The guide describes glowing orange orbs in Cradle Shootroots around a rocky archway, with the plants also useful for fibrous pulp.

Resource Southwest Lifepod archway -57, ?, 57
Shallow arch / coral plants
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Lucifer Rotsac guide
Reviewed 2026-05-16
Wakemaker southeast platform

GameSpot lists this as one of three quick Wakemaker fragment stops. Treat the marker as a route point because the guide gives distance, direction, and depth rather than an exact coordinate triplet.

Blueprint Southeast platform route 142, 25, 142
20-25 m platform
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

GameSpot Wakemaker guide
Reviewed 2026-05-16
Wakemaker northwest cliff wreckage

Look for a box near coral on the cliff edge. This marker intentionally preserves the public guide direction instead of claiming a mined coordinate.

Blueprint Northwest cliffside wreckage -71, ?, -71
Cliffside wreckage
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

GameSpot Wakemaker guide
Reviewed 2026-05-16
Wakemaker north cavern outpost

This is the third quick Wakemaker fragment route from GameSpot. Scan all three fragments, then craft it from a powered base Fabricator rather than the Lifepod unit.

Blueprint North Lifepod cavern 0, 30, -125
About 30 m cavern
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

GameSpot Wakemaker guide
Reviewed 2026-05-16
Habitat Builder scans

This is the cleanest public-source route for unlocking base building before committing to a permanent base location.

Bearing: Welcome Center route, about 150 degrees southeast from the Lifepod.

Unlocks: Habitat Builder, Hatch, Corridor

Blueprint Welcome Center ruin 35, ?, 70
Shallow facility
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Habitat Builder guide
Reviewed 2026-05-16
Camp One scan route

Public route notes call out multiple scan targets here, including Scanner Station, Wakemaker Fragment, Power Cell Terminal, and Painted Tree.

Route North-northeast colonist base route 90, ?, -235
Mid-depth
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

GameSpot route walkthrough
Reviewed 2026-05-16
Repair Tool at Chap's base

The fragment is described as sitting on a desk inside the small cave base. NOA can route players here early for Chap's blackbox.

Blueprint Southeast Chap blackbox cave 155, 40, 155
About 40 m cave base
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Repair Tool guide
Reviewed 2026-05-16
Repair Tool south wreck sofa

PC Gamer describes a small south-side entrance, then a lower-level route through a floor opening to reach the fragment on a sofa.

Blueprint South Lifepod shipwreck 0, ?, 300
Wreck interior
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Repair Tool guide
Reviewed 2026-05-16
Repair Tool northeast wreck door

The fragment is described near a locked door after entering from below. The same wreck also has Processor, Tadpole, and Bioreactor scans, so treat it as a high-value route stop.

Blueprint Northeast wreck / hangar route 329, ?, -190
Wreck interior
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Repair Tool guide
Reviewed 2026-05-16
Old Habitat north lead

Useful as a northern resource/base-planning lead, especially for cave materials and current power, but the exact distance differs across public guides.

Base spot Northern base candidate 0, ?, -300
Mid-depth cave/base zone
Route lead

A planning note to confirm in your save before treating it as a final route or farm.

PC Gamer base-location guide
Reviewed 2026-05-16
Necrolei Cyst near Old Habitat

PC Gamer ties this route to scanning a Processor at Old Habitat and cutting turquoise Necrolei Cysts from the top of Stilt Orbs for Strong Acid.

Resource Jelly Lei / Old Habitat route 0, ?, -350
Mid-depth Jelly Lei route
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Strong Acid guide
Reviewed 2026-05-16
Tadpole scan north of Old Habitat

Use this as one early Tadpole scan candidate after you can survive the route and have the scanner workflow in place.

Blueprint Old Habitat north route 0, ?, -370
Old Habitat exterior
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Tadpole guide
Reviewed 2026-05-16
Tadpole northeast ravine

This is a useful second Tadpole route because it sits closer than the far northeast wreck path and can pair with other scanner targets.

Blueprint Northeast ravine 198, ?, -198
Ravine scan route
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Tadpole guide
Reviewed 2026-05-16
CICADA Wreck lead

Treat this as a later base/resource lead because it pushes beyond the starter loop and into story-forward territory.

Base spot Northeast wreck route 285, ?, -285
Mid-depth wreck edge
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer base-location guide
Reviewed 2026-05-16
Tadpole Pens progression lead

This is a navigational route marker for the eastward mid-game chain, not an exact coordinate. Keep it as a route lead until an in-game coordinate pass confirms the route.

Route Outer east mid-game route 1050, ?, 0
Mid-game route / heat check
Route lead

A planning note to confirm in your save before treating it as a final route or farm.

GAMES.GG Tadpole guide
Reviewed 2026-05-16
Alien Ruins research base

Use this as the anchor for Alien Ruins base setup, Modification Station, Depth Module, Bioscanner, Creature Enamel, Celestine, Atacamite, and later material routes.

Landmark Alien Ruins route 1250, ?, 0
Mid-game research base
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Alien Ruins guide
Reviewed 2026-05-21
Collector Leviathan gorge crossing

This marker is a hazard and biomod scan route lead, not a safe farming spot. Treat the route as high-risk until checked in the current build.

Biomod Tadpole Pens to Alien Ruins gorge 900, ?, 0
Open-water crossing
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Alien Ruins / Biomods guides
Reviewed 2026-05-21
Tadpole Depth Module near Needler nest

This is the key upgrade route before deeper Alien Ruins material runs. Bring repair and survival supplies before committing to the nest.

Blueprint Alien Ruins southeast Needler nest 1440, ?, 190
Lower-depth nest route
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Alien Ruins guide
Reviewed 2026-05-21
Bioscanner at Cicada wreckage

Add this after reaching the Alien Ruins because it unlocks a larger biomod scan loop rather than only one material pickup.

Biomod Alien Ruins southeast Cicada wreckage 1605, ?, 355
Outer southeast wreck route
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Alien Ruins guide
Reviewed 2026-05-21
Celestine southeast of research base

This marker is a material lead for Modification Station / Tadpole upgrade planning. Keep it as a route lead until the exact deposit field is checked in-game.

Resource Alien Ruins lower-depth edge 1365, ?, 115
Lower-depth Needler nest route
Route lead

A planning note to confirm in your save before treating it as a final route or farm.

PC Gamer Tadpole guide
Reviewed 2026-05-16
Atacamite east-northeast cluster

This marker is for late Alien Ruins repair and upgrade planning. Use the Tadpole Depth Module and Sonic Resonator before treating it as a routine farm.

Resource Alien Ruins lower-depth dwellings 1445, 250, -55
Under 250 m material route
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Atacamite guide
Reviewed 2026-05-21
Conduit Crystal Angel Comb ledges

Use this as a Conduit Crystal route lead for Feedback Resonator and Bioscanner planning. Bring Tadpole depth margin and the Sonic Resonator; check node count and respawn behavior before treating it as a farm route.

Resource Alien Ruins Angel Comb / Power Plant ledges 1475, 275, 185
Below 250 m Sonic Resonator route
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Conduit Crystal guide
Reviewed 2026-05-24
Creature Enamel southeast of Alien Ruins

Look for white-pronged Enamel Deposits on dark rock and mine them with the Sonic Resonator. The guide warns about Needler Mangos and occasional awkward deposit geometry.

Resource Alien Ruins enamel deposits 1390, ?, 140
Sonic Resonator deposit field
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

GAMES.GG Creature Enamel guide
Reviewed 2026-05-16
Needler Mango biomod nest

Use this as a Dermal Garden biomod scan lead after you have Alien Ruins survival and vehicle depth sorted.

Biomod Alien Ruins southeast Needler nest 1425, ?, 175
Needler nest scan route
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Biomods guide
Reviewed 2026-05-21
Hoverthorn pit-edge scan lead

Small targets make this a route marker rather than a precise creature pin. Use it for Threat Sense biomod planning.

Biomod Alien Ruins pit edge 1135, ?, 275
Pit edge scan route
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Biomods guide
Reviewed 2026-05-21
Surge Jelly southern current

Use this as a Homing Sense scan lead and as a reminder that early biomod routes overlap with base-power current scouting.

Biomod South Lifepod current route 0, ?, 250
Starter-to-Chap current route
Guide-backed lead

Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed.

PC Gamer Biomods guide
Reviewed 2026-05-21
Creature Enamel far east farming route

Use this as an outer-route planning marker only. It is useful for map scale and eastward navigation, but should remain a route lead until direct coordinates and hazards are verified.

Route Outer east open ocean 1400, ?, 0
Long Tadpole route
Route lead

A planning note to confirm in your save before treating it as a final route or farm.

GAMES.GG Creature Enamel guide
Reviewed 2026-05-16
Metal Farm deep route lead

This marker is deliberately broad. It links late-route pages without publishing copied coordinates, scan counts, yield tables, or finite-resource claims before a fresh route check.

Route Deep Alien Ruins / Metal Farm route 1650, ?, 0
Late-route deep scouting path
Route lead

A planning note to confirm in your save before treating it as a final route or farm.

PC Gamer Metal Farm and Troilite guides
Reviewed 2026-05-24

How to use the Subnautica 2 map

  • Coordinates are practical, not final. The atlas uses a Lifepod-origin grid and public guide directions until exact in-game coordinates can be normalized across patches.
  • Guide context matters. Guide-backed rows have published hands-on support but still need in-game confirmation before being treated as exact coordinates; route lead rows are planning notes.
  • Spoiler risk exists. Outer routes and base leads may reveal later biome names or progression routes.

Subnautica 2 map source policy

We use official pages for Early Access scope and public hands-on guides as route leads, not as a copied coordinate database. A marker can stay here only if it helps navigation and keeps its source, source notes, freshness, and review status visible.

Steam: Early Access state

Official store context for Early Access scope, planned map/content expansion, and why coordinate data should stay patch-sensitive.

Steam appnews: Hotfix 2

Official patch source for added early-game Silver and late-game Troilite resource areas. Use this to trigger route checks, not to infer exact coordinates.

PC Gamer: Silver

Public guide reference for early Silver cave/resource-loop scouting after Hotfix 2. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

GamesRadar: Silver

Public guide reference for Silver search intent, early outcrop loops, and oxygen/electronics planning. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

PC Gamer: best base locations

Public hands-on guide used for starter base categories, current leads, and north/east route planning. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

GameSpot: first route walkthrough

Public hands-on walkthrough used for Lifepod-relative campaign routes such as Welcome Center, Angel Comb, Camp One, and Old Habitat. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

PC Gamer: Habitat Builder route

Public guide reference for the Welcome Center Habitat Builder scans and early base-building unlock path. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

PC Gamer: Acidic Raion Pouch

Public guide reference for early Acidic Raion Pouch gathering near the Lifepod and Welcome Center. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

PC Gamer: Lucifer Rotsac

Public guide reference for the rubber-material route about 80 m southwest of the Lifepod. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

GameSpot: Wakemaker fragments

Public guide reference for three early Wakemaker fragment routes around the Lifepod. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

PC Gamer: Repair Tool fragments

Public guide reference for three Repair Tool fragments near Chap's base and two wreck routes. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

PC Gamer: Strong Acid and Necrolei Cyst

Public guide reference for Old Habitat, Processor unlock, Jelly Lei route, Stilt Orbs, and Necrolei Cyst gathering. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

PC Gamer: Tadpole scans

Public guide reference for early Tadpole scan routes and Celestine material context. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

GAMES.GG: Creature Enamel

Public guide reference for Tadpole Pens to Alien Ruins progression, Alien Ruins enamel deposits, and the long east farming route. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

PC Gamer: Alien Ruins route

Public guide reference for the Tadpole Pens to Alien Ruins crossing, Research Station setup, Depth Module, Bioscanner, and later material routes. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

PC Gamer: Atacamite

Public guide reference for a lower-depth Atacamite cluster east-northeast of the Alien Ruins Research Base. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

PC Gamer: Conduit Crystal

Public guide reference for lower-depth Conduit Crystal ledges around the Alien Ruins Angel Comb and nearby alien structures. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

PC Gamer: Troilite

Public guide reference for late Troilite scouting, Metal Farm routing, and sample-preservation risk. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

PC Gamer: Metal Farm

Public guide reference for the deep Metal Farm scan route, power planning, and rare-material preservation. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

PC Gamer: Axum Bacterial Culture

Public guide reference for Axum Bacterial Culture as a late route lead tied to Metal Farm and Power Plant planning. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

PC Gamer: Biomods

Public guide reference for biomod scan routes around the Lifepod, Chap route, Tadpole Pens gorge, Alien Ruins, and Needler nest. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.

Sub2Wiki: early progression route

Player route order for Prologue, First Hour, Flashlight, Angel Comb, Welcome Center, southwest wreck, and first base planning.

Sub2Wiki: Welcome Center route

Step route for the 150 degree Welcome Center approach, Biolab choice, Habitat Builder scans, and southwest wreck follow-up.

Subnautica 2 Map FAQ

Is there an official Subnautica 2 world map?

Subnautica 2 does not ship a full in-game world map in Early Access. Unknown Worlds has not published an official coordinate atlas either. This page uses a Lifepod-origin grid built from public hands-on guides and our own marker review, with source labels on every entry.

Is this a complete Subnautica 2 interactive map?

No. It is a launch-week coordinate atlas built from official Early Access context and public hands-on guides. Markers are labeled by confidence so Early Access map changes do not get turned into false certainty.

Where can I find Titanium, Silver, or Copper on the Subnautica 2 map?

Titanium, Copper, and Quartz are starter materials gathered in shallow loops near the Lifepod and Welcome Center area. Silver received more early-region resource areas after Hotfix 2, so old scarcity maps need rechecking. Exact deposit fields stay patch-sensitive; use the linked resource pages for route context, not fixed coordinates.

Does this map show Leviathan locations?

The Collector Leviathan tracker has a route lead in the gorge / Sparse Plains area, but exact patrol ranges, aggro radius, and audio cue distance are not pinned to fixed coordinates on this map. Treat leviathan markers as planning leads, not pursuit guarantees.

Why are some markers approximate?

Subnautica 2 is in Early Access and several public guides describe places by distance and direction rather than a coordinate triplet. Route markers describe useful directions or zones first, then get upgraded when coordinates are reverified.

Can I use these coordinates for base planning?

Use them as a planning layer, not as a guaranteed placement script. For a permanent base, prioritize oxygen access, power, storage, and nearby resources, then recheck the area in your current build.

How big is the Subnautica 2 map?

Subnautica 2 does not expose final world bounds yet. The current marker set spans roughly X -140 to 1660 and Z -420 to 390 on our Lifepod-origin grid, but those bounds are observation-based and may extend as Early Access reveals more of the world.

Will this map add resources and blueprints?

Yes. Resources, blueprint routes, base spots, and later-route leads will be added as they can be tied to public sources or repeatable in-game verification.

Related Subnautica 2 routes