Starter survival route
Use these markers when the goal is curing Digestive Incompatibility, powering the first Biolab, or stabilizing the first route chain.
A practical route atlas for launch-week Subnautica 2: starter landmarks, resource leads, blueprint scans, base zones, and eastward later-trip planning notes.
Reviewed .
Most players are looking for one of four things: a starter run, a tool scan, a vehicle route, or a late-game material lead. Pick the route first, then use the map to follow it.
Use these markers when the goal is curing Digestive Incompatibility, powering the first Biolab, or stabilizing the first route chain.
Follow the 150 degree Welcome Center approach, then the 210 to 240 degree southwest wreck for Beacon, Dive Elevator, and Tadpole progress.
Filter the map to blueprint markers for early scans that unlock movement, repairs, and base-building.
Use the Tadpole scan markers as route leads before checking vehicle docking, fabrication, and module pages.
Outer-route materials stay patch-aware because guide directions and Early Access map details can move. Hotfix 2 added more late-game Troilite areas, so old scarcity reports need rechecking.
Every marker below carries route notes. Use guide-backed leads as navigation hints; treat route lead rows as planning notes, not final coordinates.
| Marker | Type | Biome | Approx coordinates | Confidence | Source |
|---|---|---|---|---|---|
| Lifepod starting area Public walkthroughs describe early locations by distance and direction from the Lifepod, so this atlas keeps the pod as the zero point rather than claiming a game-engine coordinate origin. | Landmark | Starter ocean / Lifepod area | 0, ?, 0 Surface to shallow | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | GameSpot route walkthrough Reviewed 2026-05-16 |
| Angel Comb adaptation route Use this as a route target for Digestive Incompatibility. The marker is approximate because the guide gives a distance and direction, not a precise coordinate triplet. | Resource | North-northeast starter route | 55, ?, -150 Shallow starter route | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | GameSpot route walkthrough Reviewed 2026-05-16 |
| Welcome Center approach GameSpot identifies the Welcome Center as the first Survival Mode destination. PC Gamer also places useful early scans around the same ruin. Bearing: About 150 degrees southeast from the Lifepod. Unlocks: Habitat Builder route, Biolab access, southwest wreck follow-up | Landmark | South-southeast starter facility route | 35, ?, 70 Shallow to mid-shallow | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | GameSpot route walkthrough Reviewed 2026-05-16 |
| Welcome Center Biolab The Biolab turns the Welcome Center from a scan stop into the first biomod decision point. Pathfinder is useful later if cave exits become the bigger problem. Bearing: Inside the Welcome Center after the 150 degree approach. Unlocks: Dash, Sea Skimmer, Pathfinder option | Biomod | Welcome Center interior | 36, ?, 69 Shallow facility interior | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | Sub2Wiki Welcome Center guide Reviewed 2026-06-09 |
| Welcome Center cave builder fragment This scan completes the Habitat Builder unlock and also opens Hatch and Corridor for the first simple base shell. Bearing: Left-side cave below the Welcome Center interior. Unlocks: Habitat Builder, Hatch, Corridor | Blueprint | Welcome Center lower cave | 32, ?, 75 Shallow oxygen cave | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | Sub2Wiki Welcome Center guide Reviewed 2026-06-09 |
| Welcome Center southwest wreck This is the follow-up stop that ties the Welcome Center to Dive Elevator, Beacon, Tadpole progress, Power Cell, and Strong Acid planning. Bearing: 210 to 240 degrees southwest from the Welcome Center. Unlocks: Dive Elevator route, Beacon route, Tadpole start | Route | Southwest shallow wreck after Welcome Center | -30, 25, 128 About 25 m wreck | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | Sub2Wiki Welcome Center guide Reviewed 2026-06-09 |
| Beacon and Dive Elevator scans Beacon makes future repeat routes easier to mark, while Dive Elevator belongs to the early facility and base-support chain. Bearing: Same 210 to 240 degree southwest wreck route. Unlocks: Dive Elevator, Beacon | Blueprint | Southwest shallow wreck after Welcome Center | -27, 25, 132 About 25 m wreck | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | Sub2Wiki Welcome Center guide Reviewed 2026-06-09 |
| Southwest wreck Tadpole fragment This is not the full vehicle route yet, but it is the first Tadpole step that changes what your crafting and vehicle pages should track next. Bearing: Same 210 to 240 degree southwest wreck route. Unlocks: Tadpole progress, Power Cell planning, Strong Acid planning | Blueprint | Southwest shallow wreck after Welcome Center | -38, 25, 137 About 25 m wreck | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | Sub2Wiki Welcome Center guide Reviewed 2026-06-09 |
| First 88m seep detour This detour is close to the southwest wreck, but the important early rewards are the wreck scans. Keep Air Bladder and oxygen discipline in mind before dropping deeper. Bearing: Near the 210 to 240 degree southwest wreck route. Unlocks: Deep-water practice | Route | Deep seep near southwest wreck | -45, 88, 145 About 88 m deep seep | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | Sub2Wiki Welcome Center guide Reviewed 2026-06-09 |
| Lifepod starter base and current This marker represents a base-location zone, not one exact foundation tile. The practical rule is to stay close to pod oxygen, storage, and fabricator support. | Base spot | Starter base zone | 60, ?, 0 Shallow | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer base-location guide Reviewed 2026-05-16 |
| Acidic Raion Lifepod cave PC Gamer lists two Acidic Raion spawns under the Lifepod. Bring the Survival Multitool and harvest pouches before disturbing the central Medical Gel Sack. | Resource | Cave beneath Lifepod | 0, ?, 18 Shallow cave | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Acidic Raion guide Reviewed 2026-05-16 |
| Silver early-region check loop Hotfix 2 officially added more Silver resource areas in the early-game region, but this marker intentionally avoids final coordinates, node counts, or farm yields until the route is checked after the latest patch. | Resource | Starter region caves / early outcrop loops | 24, ?, 42 Shallow to early mid-depth | Route lead A planning note to confirm in your save before treating it as a final route or farm. | Steam Hotfix 2 + public Silver guides Reviewed 2026-05-24 |
| Acidic Raion east cave Use this after the under-Lifepod cave if you need more battery material for Scanner, Flashlight, or Habitat Builder progression. | Resource | East cave near Lifepod | 30, ?, 0 Shallow cave | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Acidic Raion guide Reviewed 2026-05-16 |
| Lucifer Rotsac southwest arch Use this as the early rubber-material stop. The guide describes glowing orange orbs in Cradle Shootroots around a rocky archway, with the plants also useful for fibrous pulp. | Resource | Southwest Lifepod archway | -57, ?, 57 Shallow arch / coral plants | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Lucifer Rotsac guide Reviewed 2026-05-16 |
| Wakemaker southeast platform GameSpot lists this as one of three quick Wakemaker fragment stops. Treat the marker as a route point because the guide gives distance, direction, and depth rather than an exact coordinate triplet. | Blueprint | Southeast platform route | 142, 25, 142 20-25 m platform | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | GameSpot Wakemaker guide Reviewed 2026-05-16 |
| Wakemaker northwest cliff wreckage Look for a box near coral on the cliff edge. This marker intentionally preserves the public guide direction instead of claiming a mined coordinate. | Blueprint | Northwest cliffside wreckage | -71, ?, -71 Cliffside wreckage | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | GameSpot Wakemaker guide Reviewed 2026-05-16 |
| Wakemaker north cavern outpost This is the third quick Wakemaker fragment route from GameSpot. Scan all three fragments, then craft it from a powered base Fabricator rather than the Lifepod unit. | Blueprint | North Lifepod cavern | 0, 30, -125 About 30 m cavern | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | GameSpot Wakemaker guide Reviewed 2026-05-16 |
| Habitat Builder scans This is the cleanest public-source route for unlocking base building before committing to a permanent base location. Bearing: Welcome Center route, about 150 degrees southeast from the Lifepod. Unlocks: Habitat Builder, Hatch, Corridor | Blueprint | Welcome Center ruin | 35, ?, 70 Shallow facility | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Habitat Builder guide Reviewed 2026-05-16 |
| Camp One scan route Public route notes call out multiple scan targets here, including Scanner Station, Wakemaker Fragment, Power Cell Terminal, and Painted Tree. | Route | North-northeast colonist base route | 90, ?, -235 Mid-depth | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | GameSpot route walkthrough Reviewed 2026-05-16 |
| Repair Tool at Chap's base The fragment is described as sitting on a desk inside the small cave base. NOA can route players here early for Chap's blackbox. | Blueprint | Southeast Chap blackbox cave | 155, 40, 155 About 40 m cave base | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Repair Tool guide Reviewed 2026-05-16 |
| Repair Tool south wreck sofa PC Gamer describes a small south-side entrance, then a lower-level route through a floor opening to reach the fragment on a sofa. | Blueprint | South Lifepod shipwreck | 0, ?, 300 Wreck interior | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Repair Tool guide Reviewed 2026-05-16 |
| Repair Tool northeast wreck door The fragment is described near a locked door after entering from below. The same wreck also has Processor, Tadpole, and Bioreactor scans, so treat it as a high-value route stop. | Blueprint | Northeast wreck / hangar route | 329, ?, -190 Wreck interior | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Repair Tool guide Reviewed 2026-05-16 |
| Old Habitat north lead Useful as a northern resource/base-planning lead, especially for cave materials and current power, but the exact distance differs across public guides. | Base spot | Northern base candidate | 0, ?, -300 Mid-depth cave/base zone | Route lead A planning note to confirm in your save before treating it as a final route or farm. | PC Gamer base-location guide Reviewed 2026-05-16 |
| Necrolei Cyst near Old Habitat PC Gamer ties this route to scanning a Processor at Old Habitat and cutting turquoise Necrolei Cysts from the top of Stilt Orbs for Strong Acid. | Resource | Jelly Lei / Old Habitat route | 0, ?, -350 Mid-depth Jelly Lei route | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Strong Acid guide Reviewed 2026-05-16 |
| Tadpole scan north of Old Habitat Use this as one early Tadpole scan candidate after you can survive the route and have the scanner workflow in place. | Blueprint | Old Habitat north route | 0, ?, -370 Old Habitat exterior | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Tadpole guide Reviewed 2026-05-16 |
| Tadpole northeast ravine This is a useful second Tadpole route because it sits closer than the far northeast wreck path and can pair with other scanner targets. | Blueprint | Northeast ravine | 198, ?, -198 Ravine scan route | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Tadpole guide Reviewed 2026-05-16 |
| CICADA Wreck lead Treat this as a later base/resource lead because it pushes beyond the starter loop and into story-forward territory. | Base spot | Northeast wreck route | 285, ?, -285 Mid-depth wreck edge | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer base-location guide Reviewed 2026-05-16 |
| Tadpole Pens progression lead This is a navigational route marker for the eastward mid-game chain, not an exact coordinate. Keep it as a route lead until an in-game coordinate pass confirms the route. | Route | Outer east mid-game route | 1050, ?, 0 Mid-game route / heat check | Route lead A planning note to confirm in your save before treating it as a final route or farm. | GAMES.GG Tadpole guide Reviewed 2026-05-16 |
| Alien Ruins research base Use this as the anchor for Alien Ruins base setup, Modification Station, Depth Module, Bioscanner, Creature Enamel, Celestine, Atacamite, and later material routes. | Landmark | Alien Ruins route | 1250, ?, 0 Mid-game research base | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Alien Ruins guide Reviewed 2026-05-21 |
| Collector Leviathan gorge crossing This marker is a hazard and biomod scan route lead, not a safe farming spot. Treat the route as high-risk until checked in the current build. | Biomod | Tadpole Pens to Alien Ruins gorge | 900, ?, 0 Open-water crossing | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Alien Ruins / Biomods guides Reviewed 2026-05-21 |
| Tadpole Depth Module near Needler nest This is the key upgrade route before deeper Alien Ruins material runs. Bring repair and survival supplies before committing to the nest. | Blueprint | Alien Ruins southeast Needler nest | 1440, ?, 190 Lower-depth nest route | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Alien Ruins guide Reviewed 2026-05-21 |
| Bioscanner at Cicada wreckage Add this after reaching the Alien Ruins because it unlocks a larger biomod scan loop rather than only one material pickup. | Biomod | Alien Ruins southeast Cicada wreckage | 1605, ?, 355 Outer southeast wreck route | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Alien Ruins guide Reviewed 2026-05-21 |
| Celestine southeast of research base This marker is a material lead for Modification Station / Tadpole upgrade planning. Keep it as a route lead until the exact deposit field is checked in-game. | Resource | Alien Ruins lower-depth edge | 1365, ?, 115 Lower-depth Needler nest route | Route lead A planning note to confirm in your save before treating it as a final route or farm. | PC Gamer Tadpole guide Reviewed 2026-05-16 |
| Atacamite east-northeast cluster This marker is for late Alien Ruins repair and upgrade planning. Use the Tadpole Depth Module and Sonic Resonator before treating it as a routine farm. | Resource | Alien Ruins lower-depth dwellings | 1445, 250, -55 Under 250 m material route | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Atacamite guide Reviewed 2026-05-21 |
| Conduit Crystal Angel Comb ledges Use this as a Conduit Crystal route lead for Feedback Resonator and Bioscanner planning. Bring Tadpole depth margin and the Sonic Resonator; check node count and respawn behavior before treating it as a farm route. | Resource | Alien Ruins Angel Comb / Power Plant ledges | 1475, 275, 185 Below 250 m Sonic Resonator route | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Conduit Crystal guide Reviewed 2026-05-24 |
| Creature Enamel southeast of Alien Ruins Look for white-pronged Enamel Deposits on dark rock and mine them with the Sonic Resonator. The guide warns about Needler Mangos and occasional awkward deposit geometry. | Resource | Alien Ruins enamel deposits | 1390, ?, 140 Sonic Resonator deposit field | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | GAMES.GG Creature Enamel guide Reviewed 2026-05-16 |
| Needler Mango biomod nest Use this as a Dermal Garden biomod scan lead after you have Alien Ruins survival and vehicle depth sorted. | Biomod | Alien Ruins southeast Needler nest | 1425, ?, 175 Needler nest scan route | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Biomods guide Reviewed 2026-05-21 |
| Hoverthorn pit-edge scan lead Small targets make this a route marker rather than a precise creature pin. Use it for Threat Sense biomod planning. | Biomod | Alien Ruins pit edge | 1135, ?, 275 Pit edge scan route | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Biomods guide Reviewed 2026-05-21 |
| Surge Jelly southern current Use this as a Homing Sense scan lead and as a reminder that early biomod routes overlap with base-power current scouting. | Biomod | South Lifepod current route | 0, ?, 250 Starter-to-Chap current route | Guide-backed lead Hands-on guide context for planning; confirm exact coordinates in your save before treating them as fixed. | PC Gamer Biomods guide Reviewed 2026-05-21 |
| Creature Enamel far east farming route Use this as an outer-route planning marker only. It is useful for map scale and eastward navigation, but should remain a route lead until direct coordinates and hazards are verified. | Route | Outer east open ocean | 1400, ?, 0 Long Tadpole route | Route lead A planning note to confirm in your save before treating it as a final route or farm. | GAMES.GG Creature Enamel guide Reviewed 2026-05-16 |
| Metal Farm deep route lead This marker is deliberately broad. It links late-route pages without publishing copied coordinates, scan counts, yield tables, or finite-resource claims before a fresh route check. | Route | Deep Alien Ruins / Metal Farm route | 1650, ?, 0 Late-route deep scouting path | Route lead A planning note to confirm in your save before treating it as a final route or farm. | PC Gamer Metal Farm and Troilite guides Reviewed 2026-05-24 |
We use official pages for Early Access scope and public hands-on guides as route leads, not as a copied coordinate database. A marker can stay here only if it helps navigation and keeps its source, source notes, freshness, and review status visible.
Official store context for Early Access scope, planned map/content expansion, and why coordinate data should stay patch-sensitive.
Official patch source for added early-game Silver and late-game Troilite resource areas. Use this to trigger route checks, not to infer exact coordinates.
Public guide reference for early Silver cave/resource-loop scouting after Hotfix 2. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for Silver search intent, early outcrop loops, and oxygen/electronics planning. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public hands-on guide used for starter base categories, current leads, and north/east route planning. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public hands-on walkthrough used for Lifepod-relative campaign routes such as Welcome Center, Angel Comb, Camp One, and Old Habitat. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for the Welcome Center Habitat Builder scans and early base-building unlock path. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for early Acidic Raion Pouch gathering near the Lifepod and Welcome Center. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for the rubber-material route about 80 m southwest of the Lifepod. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for three early Wakemaker fragment routes around the Lifepod. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for three Repair Tool fragments near Chap's base and two wreck routes. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for Old Habitat, Processor unlock, Jelly Lei route, Stilt Orbs, and Necrolei Cyst gathering. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for early Tadpole scan routes and Celestine material context. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for Tadpole Pens to Alien Ruins progression, Alien Ruins enamel deposits, and the long east farming route. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for the Tadpole Pens to Alien Ruins crossing, Research Station setup, Depth Module, Bioscanner, and later material routes. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for a lower-depth Atacamite cluster east-northeast of the Alien Ruins Research Base. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for lower-depth Conduit Crystal ledges around the Alien Ruins Angel Comb and nearby alien structures. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for late Troilite scouting, Metal Farm routing, and sample-preservation risk. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for the deep Metal Farm scan route, power planning, and rare-material preservation. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for Axum Bacterial Culture as a late route lead tied to Metal Farm and Power Plant planning. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Public guide reference for biomod scan routes around the Lifepod, Chap route, Tadpole Pens gorge, Alien Ruins, and Needler nest. Use as a planning lead, not a copied coordinate database; recheck distances, spawns, or routes after major patches.
Player route order for Prologue, First Hour, Flashlight, Angel Comb, Welcome Center, southwest wreck, and first base planning.
Step route for the 150 degree Welcome Center approach, Biolab choice, Habitat Builder scans, and southwest wreck follow-up.
Subnautica 2 does not ship a full in-game world map in Early Access. Unknown Worlds has not published an official coordinate atlas either. This page uses a Lifepod-origin grid built from public hands-on guides and our own marker review, with source labels on every entry.
No. It is a launch-week coordinate atlas built from official Early Access context and public hands-on guides. Markers are labeled by confidence so Early Access map changes do not get turned into false certainty.
Titanium, Copper, and Quartz are starter materials gathered in shallow loops near the Lifepod and Welcome Center area. Silver received more early-region resource areas after Hotfix 2, so old scarcity maps need rechecking. Exact deposit fields stay patch-sensitive; use the linked resource pages for route context, not fixed coordinates.
The Collector Leviathan tracker has a route lead in the gorge / Sparse Plains area, but exact patrol ranges, aggro radius, and audio cue distance are not pinned to fixed coordinates on this map. Treat leviathan markers as planning leads, not pursuit guarantees.
Subnautica 2 is in Early Access and several public guides describe places by distance and direction rather than a coordinate triplet. Route markers describe useful directions or zones first, then get upgraded when coordinates are reverified.
Use them as a planning layer, not as a guaranteed placement script. For a permanent base, prioritize oxygen access, power, storage, and nearby resources, then recheck the area in your current build.
Subnautica 2 does not expose final world bounds yet. The current marker set spans roughly X -140 to 1660 and Z -420 to 390 on our Lifepod-origin grid, but those bounds are observation-based and may extend as Early Access reveals more of the world.
Yes. Resources, blueprint routes, base spots, and later-route leads will be added as they can be tied to public sources or repeatable in-game verification.
The ordered early route from Prologue to Habitat Builder and Tadpole start.
Map, planners, trackers, and future calculators.
Coordinate sharing format, base spots, and route notes.
Depth bands, route risk, and zone-specific notes.
Material priorities and gathering categories.