Ready to craft
Use the listed count when the linked route shows the station, item, or unlock step clearly.
A recipe-family index for Fabricator, Processor, Habitat Builder, vehicle, and biomod crafting intent. Start with the recipe chain that actually changes your save: Water, Basic Fins, Habitat Builder, Glass, Copper Wire, Tadpole unlocks, Power Cell, and Strong Acid.
Updated .
Use the listed count when the linked route shows the station, item, or unlock step clearly.
A practical recipe goal tied to a guide route, even when later station variants still need care.
A scan or facility step that reveals the next recipe family, such as Tadpole revealing Power Cell and Strong Acid.
Keep exact numbers flexible when Early Access stations, modules, or future systems can still change.
These are the recipe searches most likely to matter before the first real base and vehicle route.
2 Titanium, 1 Glass, 1 Basic Battery, 1 Copper Wire
2 Quartz -> 1 Glass
2 Copper -> 1 Copper Wire
Water Slug -> Water at the Fabricator
Rubber plus Fiber after the starter material loop
Scan one Tadpole fragment to reveal both blueprint families
Scanner prep, Basic Battery planning, Basic Fins, Water from Water Slug, and the first tools that make early scans less punishing.
Habitat Builder is the first big recipe target: 2 Titanium, 1 Glass, 1 Basic Battery, and 1 Copper Wire after the Welcome Center scans.
Glass from Quartz, Copper Wire from Copper, Strong Acid unlock context, and later Processor-style material chains.
Scan one Tadpole fragment near the southwest wreck to start the vehicle chain and reveal Power Cell plus Strong Acid planning.
Welcome Center Biolab choices, Dash, Sea Skimmer, later Bioscanner gating, active biomods, and passive slot planning.
Water Slug into Water, Digestive Incompatibility fix, and the food list that becomes useful after the Angel Comb Digestion gene.
The full early order from Prologue to Habitat Builder and Tadpole start.
Goal-based planner for survival, base, Tadpole, biomods, and materials.
Station families, progression tiers, and recipe caveats.
Search route-sensitive materials, tools, equipment, and vehicles.
Rooms, power, storage, Habitat Builder, and base support.
Habitat Builder recipe chain, Biolab picks, and Tadpole follow-up.
Basic Battery, Water, Basic Fins, and starter material recipes.
This hub starts with route-useful recipe families instead of a giant table. Habitat Builder, Glass, Copper Wire, Basic Fins, Water, Tadpole unlocks, Power Cell, and Strong Acid are the early recipe searches to plan around first.
Recipe-family pages help players decide what to build next without turning fragile Early Access station costs into permanent wiki facts.
Exact costs appear when the linked route has a clear station row or the game has made the count stable enough to use. The Habitat Builder chain is the first practical example on this page.
Craft the Habitat Builder first if you have 2 Titanium, 1 Glass, 1 Basic Battery, and 1 Copper Wire. That turns the Welcome Center route into a real first-base setup.