Search Subnautica 2 Wiki
Search guides, creatures, vehicles, biomods, resources, map routes, tools, news, updates, and common player blockers from one place.
Subnautica 2 First Base Checklist
ToolsInteractive first base checklist for Habitat Builder materials, Basic Battery prep, Welcome Center scans, southwest wreck unlocks, Tadpole start, and the return-home craft.
/tools/first-base-checklist/
Subnautica 2 Progression Route
GuidesRecommended early order from Prologue and First Hour to Flashlight, Angel Comb Digestion gene, Welcome Center, southwest wreck, Tadpole fragment, Habitat Builder, and first base.
/guides/progression-route/
Subnautica 2 Prologue Walkthrough
GuidesOpening Solo Survival route for PDA, NOA, O2 stuck at 0, Pressure Tolerance green, Aid Kit, Water, black box death recovery, biological bed, red devices, and Launch.
/guides/prologue/
Subnautica 2 EA1.1 update and Swimming Forward dev vlog
NewsOfficial June 4 dev vlog summary for EA1.1, next update timing, Swimming Forward, Hotfix 3 baseline, Discord, and Nolt feedback.
/news/subnautica-2-dev-vlog-swimming-forward-ea11/
Search Subnautica 2 Wiki
ToolsSearch guides, wiki pages, creatures, resources, map routes, tools, updates, and popular player blockers.
/search/
Angel Comb Digestion Gene Route
GuidesUse this when the search is Angel Comb, Digestion gene, hunger gene, Anita black box, Oily Salad, Coral Mash, Halfmoon Jerky, or the northeast route from the Lifepod.
/guides/angel-comb-digestion-gene/
Can't Eat Food? Digestive Incompatibility
GuidesFood-problem overview for Subnautica 2: why fish and alien recipes fail, how Digestion fixes it, and which Angel Comb route page to follow.
/guides/digestive-incompatibility/
Collector Leviathan in Sparse Plains
CreaturesApex creature route for Collector Leviathan, Sparse Plains, Tadpole escape, and avoid-or-evade advice.
/wiki/creatures/collector-leviathan/
Silver, Rebreather and oxygen searches
GuidesUse this when the search is Silver, Rebreather, oxygen, Air Tank, depth penalty, or deeper-route deaths.
/guides/oxygen-depth/
Can you kill creatures in Subnautica 2?
GuidesCreature survival, hostile creature expectations, Survival Tool limits, flares, avoidance, and Hotfix 3 tuning.
/guides/creature-combat/
Power Plant and Observatory route
GuidesAlien Ruins route planning for Power Plant, Observatory, Troilite, Axum Bacterial Culture, Conduit Crystal, Metal Farm, and Sonic Resonator prep.
/guides/power-plant/
Items and Materials index
ItemsSearch materials, biological resources, tools, equipment, vehicles, food, crafting inputs, and route-sensitive items.
/items/
Lifeforms, fauna and flora
CreaturesSearch across creatures, leviathans, flora, harvestables, DNA scan leads, biomods, and databank watch topics.
/lifeforms/
Flora and harvestables
ResourcesPlants, harvestables, hazard flora, biological resources, scan targets, and route source notes.
/flora/
Base parts and modules
WikiHabitat Builder, rooms, corridors, hatches, power pieces, storage, base modules, and vehicle support.
/base-parts/
Recipes and crafting stations
ItemsRecipe families, Fabricator, Processor, Habitat Builder, Vehicle Fabricator, biomods, and in-game check labels.
/recipes/
Modules and upgrades
WikiVehicle modules, base modules, equipment upgrades, biomod slots, docking, depth, and review rules.
/modules/
Resource Tracker
ToolsTrack resources, blueprint scans, base spots, and local checklist progress.
/tools/resource-tracker/
Popular searches
These are real routes into the site, not throwaway search-result pages. Use them when you know the phrase but not the section.
Search by what you know
I know the database type
I know the creature
I know the place
I know the problem
I know the tool chain
I know the upgrade system
Latest additions
Habitat Builder materials, Welcome Center prep, southwest wreck scans, and first-base return planning.
One ordered path through Prologue, First Hour, Flashlight, Angel Comb, Welcome Center, southwest wreck, Tadpole, and Habitat Builder.
150-degree southeast route, Habitat Builder fragments, Basic Battery terminal, Biolab picks, southwest wreck, Dive Elevator, Beacon, Tadpole, Power Cell, and Strong Acid.
Anita black box signal, northeast Lifepod route, Angel Comb interaction, Digestion confirmation, and food after the unlock.
Why fish and alien food fail early, how Digestion fixes it, and when to use the Angel Comb route page.
Opening Solo Survival route for PDA, NOA, O2 restore, Pressure Tolerance, Aid Kit, Water, black box recovery, biological bed, red devices, and Launch.
June 4 Swimming Forward summary: the next official focus is EA1.1, not an unconfirmed Hotfix 4.
Bridge hub for fauna, leviathans, flora, biomod scan leads, and databank watch topics.
Harvestables, hazard flora, biological resources, and route source notes.
Habitat Builder, rooms, corridors, hatches, power, storage, and vehicle support.
Recipe-family index for stations, materials, base parts, vehicles, and biomods.
Vehicle modules, base modules, equipment upgrades, and biomod slots with source notes.
Standalone local checklist for resources, blueprint scans, and base spots.
Filter creature entries by threat, behavior, biome, and scan safety.
Base power margin planner using editable planning units.
Goal-based planner for survival, tools, base building, Tadpole, and biomod route leads.
Tadpole, docking/fabrication roadmap, upgrade review rules, and future vehicle watch.
Welcome Center Biolab picks, Dash, Sea Skimmer, later Bioscanner unlocks, and passive slot roadmap.
Static index for materials, tools, equipment, vehicles, food, and progression items.
Starter pickup, Fiber chain, harvest prompt checks, and first-hour route context.
Early fabric material, Fibrous Pulp relationship, and medical crafting checks.
Medical material lead, Medigel aliases, and First Aid Kit recipe checks.
Starter Aid Kit, healing role, and medical recipe notes.
First-hour inventory relief and temporary storage planning.
Starter scan tool for fragments, databank entries, resource checks, and upgrade-chain planning.
Alien Ruins and Cicada wreckage route lead for Scanner upgrades and biomod catalogue checks.
Vehicle power, Power Cell Terminal behavior, charging assumptions, and Tadpole support planning.
Dark cave and wreck visibility tool with early battery-spend tradeoffs.
Emergency ascent gear: F refills oxygen, right-click fast ascends, and tank upgrades still matter.
Special deposits, Feedback Resonator naming, Creature Enamel, and Conduit Crystal route context.
Chap base, south wreck, and northeast wreck fragment route with craft-check cautions.
Movement upgrade fragment routes and safer-repeat-loop planning.
First oxygen upgrade priority, Silver pressure, and recipe checks.
Bridge oxygen upgrade after the starter tank, with route-margin and recipe notes.
Later oxygen upgrade for longer wreck, material, and Alien Ruins route windows.
Depth-safety search intent, Air Tank priority, and patch-sensitive behavior checks.
Mobility upgrade for repeat routes, oxygen efficiency, and Wakemaker comparison.
Welcome Center scan route, starter materials, power, and first-base planning.
Upgrade-station route context for Celestine, Tadpole modules, and Bioscanner planning.
Long-form special-deposit guide that supports the item page with source context.
Old Habitat, northeast ravine, Tadpole Pens, and vehicle-chain planning.
Air Tank, Silver, Rebreather caution, and deeper-route survival.
Hotfix 2 early-region route note, oxygen and electronics use, source notes, and check notes.
Starter construction material, Survival Multitool context, Habitat Builder prep, and source notes.
Acidic Raion Pouch route, Copper planning, Scanner priority, and Welcome Center power slot.
Alien Ruins east-northeast route, lower-depth prep, and map-backed cautions.
Angel Comb lower-depth route, Bioscanner use, Sonic Resonator prep, and source notes.
Hotfix 2 late-route source note, Metal Farm planning, and seed-sample warning.
Unlock route, rare-material preservation, power placement, and output cautions.
Deep Metal Farm route sample tied to Power Plant context and preservation rules.