Base parts

Subnautica 2 Base Parts

A practical index for Habitat Builder unlocks, rooms, corridors, hatches, power systems, storage, and vehicle-support pieces without pretending every recipe is final. Hotfix 3 adds one official cost fact: Interior Walls now cost one quarter of their previous price.

Early Access rule: base-part names, recipes, and unlock order can change. We can cite the Hotfix 3 Interior Wall reduction now; the rest of the table still waits for source-backed or in-game recipe checks.
Subnautica 2 base infrastructure and resource planning.
Official Subnautica 2 media crop used for Habitat Builder and first-base planning.

Habitat Builder unlock

Public-guide lead

Two Habitat Builder scans at the Welcome Center route, then craft the tool before placing real base parts.

Subnautica 2 habitat corridor image used for rooms, corridors, hatches, and Interior Wall planning.

Rooms and corridors

Hotfix 3 watch

Starter corridors, rooms, hatches, Interior Walls, and connection pieces. Hotfix 3 reduced Interior Wall costs to one quarter of their previous price; exact recipe rows still need current-build verification.

Official Subnautica 2 media crop used for base power terminal and power-piece planning.

Power pieces

Route lead

Solar placement, later hydroelectric or thermal planning, and power storage. Use source-backed route rules before recipe tables.

Official Subnautica 2 media crop used for Processor, storage, and base utility planning.

Storage and utility

Roadmap watch

Lockers, storage cache, fabricators, processors, and support modules that affect co-op base flow.

Official Unknown Worlds Subnautica 2 moonpool image used for vehicle support planning.

Vehicle support

Roadmap watch

Tadpole Dock, Vehicle Fabricator, docking clearance, module support, and charging behavior.

Official Unknown Worlds Subnautica 2 base-building image used for refund and relocation planning.

Refund and relocation

Live guide

Move a bad first base without turning every misplaced corridor into a long manual cleanup.

Base planning rules

Build near oxygen first

The best first base is boring: close to the Lifepod, easy to return to, and supplied by starter resources.

Leave vehicle clearance

Do not fill every flat patch. Public base-location guidance calls out leaving room for later vehicle support.

Recheck Interior Walls

Hotfix 3 reduced Interior Wall costs to one quarter of the previous price, so older base-material estimates can be too expensive.

Separate power from decoration

Roof-mounted solar rules, turbine routes, and later power systems matter more than cosmetic layout.

Label recipe certainty

If a recipe or unlock order isn't verified in the current build, leave it as Route lead instead of printing a final cost.

Tracked base-part names

These are the small building and station terms currently worth tracking from public routes and external demand signals. They stay grouped here until source-backed recipes or standalone value justify deeper pages.

Related base routes

Base Parts FAQ

Is this a complete Subnautica 2 base parts list?

No. It is a curated base-parts hub for Early Access. Exact part lists and recipe costs should be promoted only after current-build verification.

Why not publish every room and module now?

Base modules are patch-sensitive and some external database-style pages appear to expose game-data-derived entries. We use those as demand signals, not as copyable source data.

What should I build first?

Unlock the Habitat Builder, place a small powered base near safe oxygen access, add storage, then plan power and vehicle clearance before expanding.

Did Hotfix 3 change base building costs?

Yes. Unknown Worlds says Interior Wall costs were reduced to one quarter of their previous price. This page does not publish a full recipe table until current-build verification catches up.