Crafting
The progression ladder, broken into tiers. Exact recipe costs stay conservative until the current build is cross-checked.
The progression ladder
Six tiers in roughly the order the original Subnautica unlocked them. Subnautica 2 is expected to keep this shape.
| Tier | Typical contents | When you unlock it |
|---|---|---|
| 🔪 Survival tier | Knife, scanner, repair tool, basic tank | Unlocked from scanning early debris and natural objects. The starter loadout that gets you out of "I have nothing". |
| 🤿 Mobility tier | Fins, deeper-rated tank, Seamoth-equivalent vehicle | Second wave. Lets you cover ground and reach the second biome ring. This is when the game opens up. |
| 🏗️ Base building | Foundations, rooms, hatches, storage, basic power | Parallel track to mobility. You can rush base or rush vehicles, but in co-op someone should be specializing in this. |
| ⚡ Power and reactor tier | Solar, bioreactor, thermal, advanced batteries | Mid-game gate. Larger bases and vehicle charging require sustained power. Position your base near thermal vents or sunlight to skip the grind. |
| 🚗 Deep vehicle tier | Cyclops-equivalent, prawn-equivalent, depth modules | Late-game progression. Required to reach deep biomes safely. Recipes usually need rare materials and a multi-station crafting chain. |
| 🔑 Story / blueprint chains | Story-locked recipes from scans and PDA quests | Tied to narrative beats. Do not waste resources hunting these out of order. The game will surface them naturally. |
Smart crafting on launch night
A few habits from both prior games that are still useful as launch-night planning rules.
Related crafting pages
Use these pages to connect recipes with resources, progression, and patch changes.
Recipes
Recipe-family index with source notes instead of unsupported exact costs.
Crafting Planner
Goal-based route planning for tools, base building, vehicles, biomods, and materials.
Base Parts
Habitat Builder, rooms, power, storage, and vehicle-support planning.
Items & Materials
Search current item leads, status labels, uses, and related guides.
Resources
Materials and gathering notes for confirmed recipes.
Vehicles
Tadpole, docking/fabrication roadmap, and vehicle-chain review rules.
Biomods
Early choices, DNA upgrade aliases, and passive slot roadmap watch.
Biomes
Connect recipe materials to exploration zones.
Latest Updates
Track recipe and balance changes during Early Access.