Biome batch 1 | Updated 2026-05-15

Subnautica 2 Biomes

Batch 1 covers the four biome pages most useful for early survival routing: Kelp Forest, Jelly Plateaus, Graveyard, and Sparse Plains. Each page now focuses on route order, scan value, resource expectations, base viability, and the hazards that actually change player decisions.

Recommended order. Stabilize in Kelp Forest, practice mid-depth routes in Jelly Plateaus, run planned salvage in Graveyard, and avoid Sparse Plains until the Tadpole and Collector escape plan are ready.
Alien reef fauna concept art with bioluminescent creatures, used for the Subnautica 2 biome index
Shallow glowing reef used for the Kelp Forest biome card
Starter Danger 1 / 5 Shallow

Kelp Forest

Spawn perimeter, first scans, Angel Comb route, and first base.

Bioluminescent plateau used for the Jelly Plateaus biome card
Mid-depth Danger 2 / 5 Transition

Jelly Plateaus

Low-danger shelf route, glowing flora scans, and early base relocation candidate.

Underwater alien shipwreck used for the Graveyard biome card
Wreck field Danger 3 / 5 Shallow to mid

Graveyard

Alien wreckage, skeletal remains, dense scans, salvage, and navigation hazards.

Open sparse underwater plain used for the Sparse Plains biome card
Apex zone Danger 5 / 5 Outer map

Sparse Plains

Collector Leviathan territory. Extreme danger, sparse resources, edge scouting only.

Route order

Use this as the spoiler-light sequence for early biome progression.

Timing Biome Goal
First save Kelp Forest Cure Digestive Incompatibility, scan passive fauna, build one compact base.
Session two Jelly Plateaus Practice mid-depth route discipline and mark a better base shelf.
Stable kit Graveyard Run focused scan-and-salvage routes through wreckage and skeletal remains.
Vehicle ready Sparse Plains edge Scout only with a Tadpole, beaconed exit, and a clear reason to enter.

Do not farm by danger rating

High danger does not mean high material return. The Sparse Plains are intentionally sparse, while Kelp Forest and Graveyard runs can be more efficient for ordinary progression.

Use edges as routes

The best biome runs start from boundaries: Kelp edge to Plateaus, Plateaus shelf to Graveyard, known boundary to Sparse Plains scouting.

Beacon before curiosity

Every biome after the Kelp Forest can hide the return path. Place the marker before the scan, not after you are already lost.

Alien shipwreck and skeletal remains used to represent the Graveyard biome
Scan-and-salvage routes
The Graveyard rewards focused entries, not full clears.
Open Sparse Plains biome with dim underwater visibility
Extreme danger
The Collector turns open water into a liability.

Related wiki pages

Use these pages to connect biome routing with survival systems, vehicles, and creature risk.