Scan value is not the same as combat value
Most lifeforms are more useful as scan targets, food context, route hazards, or biomod leads than as enemies to fight.
A bridge page for fauna, leviathans, flora, harvestables, biomod scan routes, and databank entries in Subnautica 2 Early Access.
Waterslug, Hammerhead, Nibblershark, Marrowbreach, and other creature pages with threat, biome, and source-status notes.
Collector Leviathan and other leviathan pages with official media and practical route notes.
Plants, hazard flora, Coral Mash, Toxic Sponge, Mimic Pylon, biological pickups, and route-useful scan targets.
Bioscanner, DNA Modification, active biomods, passive slots, and creature-to-upgrade routes.
Where lifeforms fit by route, depth band, resource pressure, and base-planning risk.
Most lifeforms are more useful as scan targets, food context, route hazards, or biomod leads than as enemies to fight.
A plant used as a resource, a creature with behavior, and a databank-only scan need different source standards.
Spawn behavior, exact drops, biomod links, and recipe outputs should carry route notes during Early Access.
Unknown Worlds identifies creature aggression, aggro range, flares, Survival Tool behavior, and vehicle/base interactions as tuning targets.
Do not copy third-party creature cards, entity images, icon files, scan text, or field order.
Threat levels, behavior tags, biomes, source status, and safe scan targets.
Harvestables, hazard flora, navigation plants, and biological route leads.
Lifeform context by depth, resource route, and base risk.
DNA upgrades, Bioscanner routes, passive slots, and unlock paths.
Creatures is the fauna index. Lifeforms is a broader bridge for fauna, leviathans, flora, biomod routes, and scan entries.