Blueprint fragments, databank entries, resource identification, wreck checks, and upgrade-chain setup.
Scanner Guide
Inventory icon
The Scanner page should answer a practical first-session question: when do you build it, what should you scan first, and when does normal scanning turn into Bioscanner or Scanner V2 planning?
Reviewed .
Recipe and scan-data lead; exact costs need a Fabricator check.
Check the current Fabricator row, scan UI, and at least one fragment unlock before publishing fixed counts.
Route and unlock plan
First-hour route, Welcome Center prep, and early wreck scan loops.
Build it early
Treat Scanner as a priority after basic survival and power planning, because it turns wreck pieces and tools into unlock progress.
Scan fragments before deep detours
A shallow fragment route is usually more valuable than a risky material push with no new blueprint path.
Separate Scanner from Bioscanner
Normal scans support blueprints and databank entries; biomod unlock rows need Bioscanner results.
Record station text
Use the live Fabricator row for material counts and patch version instead of carrying old-series assumptions forward.
Player decisions
| Question | Status | Rule |
|---|---|---|
| First priority | Starter tool | Build Scanner before chasing most wreck and fragment routes. |
| Best early use | Fragments and databank | Scan tools, base pieces, resources, and route objects that unlock new decisions. |
| Upgrade path | Upgrade lead | Scanner V2 and Bioscanner searches should be handled as upgrade planning, not normal Scanner behavior. |
| What to avoid | No copied recipe row | Do not publish exact costs until the current Fabricator row is checked. |
Route confidence
Item existence
Local current-build radar exposes Scanner recipe and scan-data leads.
Gameplay role
The Scanner role is central to fragment and databank progression.
Recipe counts
Counts should come from current build UI.
Upgrade labels
Scanner V2, Super Scanner, and Bioscanner wording should be verified before exact page titles are expanded.
Useful links
Questions people ask
Should I build Scanner early in Subnautica 2?
Yes. Scanner is one of the strongest early tools because it turns fragments, resources, and databank objects into progression.
Is Scanner the same as Bioscanner?
No. Scanner handles normal scans and blueprint progress. Bioscanner is the later tool for biomod catalogue work.
Can we list the exact Scanner recipe?
Only after current Fabricator text is checked. The page should not reuse old-series recipe memory.