Is the developer console in the Early Access build?
Pending verification. Unknown Worlds has not stated on the public roadmap whether Subnautica 2 keeps the F3 + ` console flow from Subnautica 1.
Dev console status, PC and Xbox command support, and verified-command tracking for the Early Access build.
Two practical questions decide what this page should look like in Early Access.
Pending verification. Unknown Worlds has not stated on the public roadmap whether Subnautica 2 keeps the F3 + ` console flow from Subnautica 1.
Pending verification. Subnautica 2 is a new game on a new planet, so command names and arguments are not guaranteed to match Subnautica 1 even if a console exists.
Reviewed: May 11, 2026
These are the command-related questions we are tracking separately so old Subnautica 1 lists do not get mistaken for Subnautica 2 facts.
| Search | Current answer | Note |
|---|---|---|
| subnautica 2 console commands | Tracked here | We only list commands after current-build verification. |
| subnautica 2 dev console | Pending | PC access flow is not assumed from Subnautica 1 until tested. |
| subnautica 2 open console | Pending | If a debug console exists, the access keys and settings path will be documented here. |
| subnautica 2 console commands xbox | Route lead | Xbox may not expose the same debug console as PC. Treat any Xbox console claim as pending until verified. |
Treat the list above as Subnautica 1 behaviour. Subnautica 2 specifics will replace it once verified.
These categories describe what a Subnautica console can do, based on the original game. Subnautica 2 may inherit some, change others, or remove the feature entirely. No entry below is a Subnautica 2 command.
| Category | What it covers | Subnautica 1 examples |
|---|---|---|
| Survival modifiers | Toggle oxygen, hunger, thirst, and damage. Useful for testing or for players who finished the survival run and want to revisit areas in a calmer mode. | oxygen, nodamage, fastgrow, freedommode |
| Item and blueprint shortcuts | Spawn items, unlock blueprints, or fill the inventory for crafting tests. Often used by content creators recording specific build steps. | item [name] [count], unlockall, fastbuild |
| Position and travel | Teleport to coordinates or to a known biome marker. Used most often to recover from being stuck in geometry. | warp [x] [y] [z], goto [biome], biome |
| World and time | Change daylight, weather state, or world simulation flags. Helpful for screenshots and bug reproduction. | daynight, day, night, speed [value] |
| Debug and rendering | Toggle developer overlays, hitboxes, or scanner data. These tend to be reserved for bug reports and modding. | fps, debug, entreset |
In Subnautica 1, certain commands disabled achievements for that save. Treat this as the default assumption for Subnautica 2 until Unknown Worlds confirms otherwise.
Any bug you reproduce with console commands should be tagged that way in a report. Support teams need to know whether the issue exists in a clean save.
External trainers and memory editors are not console commands. They run outside the game and carry separate stability and account risks.
Even when commands work for a host, using them in shared sessions changes the experience for guests who joined for a normal Early Access run.
Direct answers to the questions players search for before any verified Subnautica 2 command list exists.
Pending verification. Unknown Worlds has not stated publicly whether Subnautica 2 keeps the F3 + ` developer console flow from Subnautica 1. This page does not list commands until the console access flow and command names are verified in the current Early Access build.
There is no confirmed console access shortcut for Subnautica 2 on PC yet. Subnautica 1 used F3 to open the debug panel, disable "Disable Console", then the backtick ` key opened the command line. Whether that same flow works in Subnautica 2 needs current-build testing.
No confirmed Xbox console access yet. Subnautica 1 historically did not expose the developer console on console platforms. Until Unknown Worlds ships a different policy for Subnautica 2, treat Xbox console commands as not available.
Do not assume so. Subnautica 2 is a new game on a new planet (Luca), with new creatures, vehicles, and biomes. Command names, arguments, and behavior from Subnautica 1 may not carry over even if a console exists. Treat any "Subnautica 2 console commands" list copied from Subnautica 1 as unsupported.
Assume yes by default until Unknown Worlds confirms otherwise. In Subnautica 1, certain commands disabled achievements for that save file. Treat command use on an achievement run as risky and run commands on a fresh save or after backing up the save folder.
Single-player or host-only by default. In Subnautica games, console commands are typically not accessible to co-op guests and can change the host's save in ways guests did not expect. Treat command use in a shared session as a host-only action with explicit consent from the group.
Reviewed .
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